[[bench]]
harness = false
name = "benchmarks"
[badges.travis-ci]
repository = "tversteeg/blit"
[dependencies.aseprite]
optional = true
version = "0.1.3"
[dependencies.bincode]
version = "1.2.1"
[dependencies.image]
optional = true
version = "0.23.0"
[dependencies.num-traits]
version = "0.2.11"
[dependencies.quick-error]
version = "1.2.3"
[dependencies.rayon]
version = "1.3.0"
[dependencies.serde]
version = "1.0.104"
[dependencies.serde_derive]
version = "1.0.104"
[dev-dependencies.criterion]
version = "0.3.1"
[dev-dependencies.image]
version = "0.23.0"
[dev-dependencies.minifb]
version = "0.15.3"
[dev-dependencies.serde_json]
version = "1.0.48"
[features]
default = ["image", "aseprite"]
[package]
authors = ["Thomas Versteeg <thomasversteeg@gmx.com>"]
categories = ["games", "rendering::data-formats", "game-engines", "multimedia::images"]
description = "Blit sprites on a buffer with a mask"
documentation = "https://docs.rs/blit"
edition = "2018"
homepage = "https://github.com/tversteeg/blit"
keywords = ["image", "gamedev", "sprite", "blitting"]
license = "GPL-3.0"
name = "blit"
readme = "README.md"
repository = "https://github.com/tversteeg/blit.git"
version = "0.5.12"