blake2-rfc_bellman_edition 0.0.1

A pure Rust implementation of BLAKE2 based on RFC 7693. Forked for publishing purposes.
Documentation
// Copyright 2015 blake2-rfc Developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.

#![cfg_attr(feature = "cargo-clippy", allow(inline_always))]

use simdty::u32x4;

#[cfg(feature = "simd_opt")]
#[inline(always)]
pub fn rotate_right_const(vec: u32x4, n: u32) -> u32x4 {
    match n {
        16 => rotate_right_16(vec),
         8 => rotate_right_8(vec),
         _ => rotate_right_any(vec, n),
    }
}

#[cfg(not(feature = "simd_opt"))]
#[inline(always)]
pub fn rotate_right_const(vec: u32x4, n: u32) -> u32x4 {
    rotate_right_any(vec, n)
}

#[inline(always)]
fn rotate_right_any(vec: u32x4, n: u32) -> u32x4 {
    let r = n as u32;
    let l = 32 - r;

    (vec >> u32x4::new(r, r, r, r)) ^ (vec << u32x4::new(l, l, l, l))
}

#[cfg(feature = "simd_opt")]
#[inline(always)]
fn rotate_right_16(vec: u32x4) -> u32x4 {
    if cfg!(target_feature = "ssse3") {
        // pshufb (SSSE3) / vpshufb (AVX2)
        transmute_shuffle!(u8x16, simd_shuffle16, vec,
                           [ 2,  3,  0,  1,
                             6,  7,  4,  5,
                            10, 11,  8,  9,
                            14, 15, 12, 13])
    } else if cfg!(any(target_feature = "sse2", target_feature = "neon")) {
        // pshuflw+pshufhw (SSE2) / vrev (NEON)
        transmute_shuffle!(u16x8, simd_shuffle8, vec,
                           [1, 0,
                            3, 2,
                            5, 4,
                            7, 6])
    } else {
        rotate_right_any(vec, 16)
    }
}

#[cfg(feature = "simd_opt")]
#[inline(always)]
fn rotate_right_8(vec: u32x4) -> u32x4 {
    if cfg!(target_feature = "ssse3") {
        // pshufb (SSSE3) / vpshufb (AVX2)
        transmute_shuffle!(u8x16, simd_shuffle16, vec,
                           [ 1,  2,  3,  0,
                             5,  6,  7,  4,
                             9, 10, 11,  8,
                            13, 14, 15, 12])
    } else {
        rotate_right_any(vec, 8)
    }
}