Struct bitsy_parser::room::Room[][src]

pub struct Room {
    pub id: String,
    pub palette_id: Option<String>,
    pub name: Option<String>,
    pub tiles: Vec<String>,
    pub items: Vec<Instance>,
    pub exits: Vec<ExitInstance>,
    pub endings: Vec<Instance>,
    pub walls: Option<Vec<String>>,
}

Fields

id: Stringpalette_id: Option<String>

palette ID was optional in very early versions

name: Option<String>tiles: Vec<String>

tile IDs

items: Vec<Instance>exits: Vec<ExitInstance>endings: Vec<Instance>walls: Option<Vec<String>>

old method of handling walls - a comma-separated list of tile IDs

Implementations

“changes” is a hash of old -> new tile IDs

Trait Implementations

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