bidule 0.2.0

Ultra simple Functional Reactive Programming, made with stuff, things, device, thingumajig, etc.
Documentation
# bidule, a Rust FRP crate

[![Build Status](https://travis-ci.org/phaazon/bidule.svg?branch=master)](https://travis-ci.org/phaazon/bidule)
[![crates.io](https://img.shields.io/crates/v/bidule.svg)](https://crates.io/crates/bidule)
[![docs.rs](https://docs.rs/bidule/badge.svg)](https://docs.rs/bidule)
![License](https://img.shields.io/badge/license-BSD3-blue.svg?style=flat)

**bidule** is a very simple FRP library built over functional concepts. The basic, most core concept
is the `Stream<Sig>`, which is a *stream of typed signals*. A stream of signals will get a *signal*
as input and will broadcast it downwards. You can compose streams with each other with very simple
combinators, such as `map`, `filter`, `filter_map`, `zip`, `unzip`, `merge`, `fold`, `sink`, etc.

**bidule** is intended to be used directly as-is and can be the starting point of any higher
abstracted FRP-driven programming (e.g. video game, GUI, animation, etc.).

Feel free to have a look at the documentation for a better understanding on how everything composes
and work.