#[repr(C)]
pub struct bgfx_attachment_s { pub access: bgfx_access_t, pub handle: bgfx_texture_handle_t, pub mip: u16, pub layer: u16, pub numLayers: u16, pub resolve: u8, }
Expand description

Frame buffer texture attachment info.

Fields

access: bgfx_access_thandle: bgfx_texture_handle_t

Attachment access. See Access::Enum.

mip: u16

Render target texture handle.

layer: u16

Mip level.

numLayers: u16

Cubemap side or depth layer/slice to use.

resolve: u8

Number of texture layer/slice(s) in array to use.

Trait Implementations

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Auto Trait Implementations

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