Struct bgfx_sys::bgfx_caps_limits_s[][src]

#[repr(C)]
pub struct bgfx_caps_limits_s {
Show fields pub maxDrawCalls: u32, pub maxBlits: u32, pub maxTextureSize: u32, pub maxTextureLayers: u32, pub maxViews: u32, pub maxFrameBuffers: u32, pub maxFBAttachments: u32, pub maxPrograms: u32, pub maxShaders: u32, pub maxTextures: u32, pub maxTextureSamplers: u32, pub maxComputeBindings: u32, pub maxVertexLayouts: u32, pub maxVertexStreams: u32, pub maxIndexBuffers: u32, pub maxVertexBuffers: u32, pub maxDynamicIndexBuffers: u32, pub maxDynamicVertexBuffers: u32, pub maxUniforms: u32, pub maxOcclusionQueries: u32, pub maxEncoders: u32, pub minResourceCbSize: u32, pub transientVbSize: u32, pub transientIbSize: u32,
}
Expand description

Renderer runtime limits.

Fields

maxDrawCalls: u32maxBlits: u32

Maximum number of draw calls.

maxTextureSize: u32

Maximum number of blit calls.

maxTextureLayers: u32

Maximum texture size.

maxViews: u32

Maximum texture layers.

maxFrameBuffers: u32

Maximum number of views.

maxFBAttachments: u32

Maximum number of frame buffer handles.

maxPrograms: u32

Maximum number of frame buffer attachments.

maxShaders: u32

Maximum number of program handles.

maxTextures: u32

Maximum number of shader handles.

maxTextureSamplers: u32

Maximum number of texture handles.

maxComputeBindings: u32

Maximum number of texture samplers.

maxVertexLayouts: u32

Maximum number of compute bindings.

maxVertexStreams: u32

Maximum number of vertex format layouts.

maxIndexBuffers: u32

Maximum number of vertex streams.

maxVertexBuffers: u32

Maximum number of index buffer handles.

maxDynamicIndexBuffers: u32

Maximum number of vertex buffer handles.

maxDynamicVertexBuffers: u32

Maximum number of dynamic index buffer handles.

maxUniforms: u32

Maximum number of dynamic vertex buffer handles.

maxOcclusionQueries: u32

Maximum number of uniform handles.

maxEncoders: u32

Maximum number of occlusion query handles.

minResourceCbSize: u32

Maximum number of encoder threads.

transientVbSize: u32

Minimum resource command buffer size.

transientIbSize: u32

Maximum transient vertex buffer size.

Trait Implementations

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