pub struct WinitWindows {
    pub windows: HashMap<WindowId, Window>,
    pub entity_to_winit: EntityHashMap<WindowId>,
    pub winit_to_entity: HashMap<WindowId, Entity>,
    /* private fields */
}
Expand description

A resource mapping window entities to their winit-backend Window states.

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§windows: HashMap<WindowId, Window>

Stores winit windows by window identifier.

§entity_to_winit: EntityHashMap<WindowId>

Maps entities to winit window identifiers.

§winit_to_entity: HashMap<WindowId, Entity>

Maps winit window identifiers to entities.

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impl WinitWindows

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pub fn create_window( &mut self, event_loop: &EventLoopWindowTarget<RequestRedraw>, entity: Entity, window: &Window, adapters: &mut AccessKitAdapters, handlers: &mut WinitActionHandlers, accessibility_requested: &AccessibilityRequested ) -> &Window

Creates a winit window and associates it with our entity.

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pub fn get_window(&self, entity: Entity) -> Option<&Window>

Get the winit window that is associated with our entity.

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pub fn get_window_entity(&self, winit_id: WindowId) -> Option<Entity>

Get the entity associated with the winit window id.

This is mostly just an intermediary step between us and winit.

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pub fn remove_window(&mut self, entity: Entity) -> Option<Window>

Remove a window from winit.

This should mostly just be called when the window is closing.

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impl Debug for WinitWindows

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WinitWindows

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fn default() -> WinitWindows

Returns the “default value” for a type. Read more

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type Error = <U as TryFrom<T>>::Error

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