bevy_winit 0.3.0

A winit window and input backend for Bevy Engine
use bevy_utils::HashMap;
use bevy_window::{Window, WindowId, WindowMode};

#[derive(Debug, Default)]
pub struct WinitWindows {
    pub windows: HashMap<winit::window::WindowId, winit::window::Window>,
    pub window_id_to_winit: HashMap<WindowId, winit::window::WindowId>,
    pub winit_to_window_id: HashMap<winit::window::WindowId, WindowId>,
}

impl WinitWindows {
    pub fn create_window(
        &mut self,
        event_loop: &winit::event_loop::EventLoopWindowTarget<()>,
        window: &Window,
    ) {
        #[cfg(target_os = "windows")]
        let mut winit_window_builder = {
            use winit::platform::windows::WindowBuilderExtWindows;
            winit::window::WindowBuilder::new().with_drag_and_drop(false)
        };

        #[cfg(not(target_os = "windows"))]
        let mut winit_window_builder = winit::window::WindowBuilder::new();

        winit_window_builder = match window.mode() {
            WindowMode::BorderlessFullscreen => winit_window_builder.with_fullscreen(Some(
                winit::window::Fullscreen::Borderless(event_loop.primary_monitor()),
            )),
            WindowMode::Fullscreen { use_size } => winit_window_builder.with_fullscreen(Some(
                winit::window::Fullscreen::Exclusive(match use_size {
                    true => get_fitting_videomode(
                        &event_loop.primary_monitor().unwrap(),
                        window.width(),
                        window.height(),
                    ),
                    false => get_best_videomode(&event_loop.primary_monitor().unwrap()),
                }),
            )),
            _ => winit_window_builder
                .with_inner_size(winit::dpi::PhysicalSize::new(
                    window.width(),
                    window.height(),
                ))
                .with_resizable(window.resizable())
                .with_decorations(window.decorations()),
        };

        #[allow(unused_mut)]
        let mut winit_window_builder = winit_window_builder.with_title(window.title());

        #[cfg(target_arch = "wasm32")]
        {
            use wasm_bindgen::JsCast;
            use winit::platform::web::WindowBuilderExtWebSys;

            if let Some(selector) = &window.canvas {
                let window = web_sys::window().unwrap();
                let document = window.document().unwrap();
                let canvas = document
                    .query_selector(&selector)
                    .expect("Cannot query for canvas element");
                if let Some(canvas) = canvas {
                    let canvas = canvas.dyn_into::<web_sys::HtmlCanvasElement>().ok();
                    winit_window_builder = winit_window_builder.with_canvas(canvas);
                } else {
                    panic!("Cannot find element: {}", selector);
                }
            }
        }

        let winit_window = winit_window_builder.build(&event_loop).unwrap();

        match winit_window.set_cursor_grab(window.cursor_locked()) {
            Ok(_) => {}
            Err(winit::error::ExternalError::NotSupported(_)) => {}
            Err(err) => Err(err).unwrap(),
        }

        winit_window.set_cursor_visible(window.cursor_visible());

        self.window_id_to_winit
            .insert(window.id(), winit_window.id());
        self.winit_to_window_id
            .insert(winit_window.id(), window.id());

        #[cfg(target_arch = "wasm32")]
        {
            use winit::platform::web::WindowExtWebSys;

            if window.canvas.is_none() {
                let canvas = winit_window.canvas();

                let window = web_sys::window().unwrap();
                let document = window.document().unwrap();
                let body = document.body().unwrap();

                body.append_child(&canvas)
                    .expect("Append canvas to HTML body");
            }
        }

        self.windows.insert(winit_window.id(), winit_window);
    }

    pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> {
        self.window_id_to_winit
            .get(&id)
            .and_then(|id| self.windows.get(id))
    }

    pub fn get_window_id(&self, id: winit::window::WindowId) -> Option<WindowId> {
        self.winit_to_window_id.get(&id).cloned()
    }
}
pub fn get_fitting_videomode(
    monitor: &winit::monitor::MonitorHandle,
    width: u32,
    height: u32,
) -> winit::monitor::VideoMode {
    let mut modes = monitor.video_modes().collect::<Vec<_>>();

    fn abs_diff(a: u32, b: u32) -> u32 {
        if a > b {
            return a - b;
        }
        b - a
    }

    modes.sort_by(|a, b| {
        use std::cmp::Ordering::*;
        match abs_diff(a.size().width, width).cmp(&abs_diff(b.size().width, width)) {
            Equal => {
                match abs_diff(a.size().height, height).cmp(&abs_diff(b.size().height, height)) {
                    Equal => b.refresh_rate().cmp(&a.refresh_rate()),
                    default => default,
                }
            }
            default => default,
        }
    });

    modes.first().unwrap().clone()
}

pub fn get_best_videomode(monitor: &winit::monitor::MonitorHandle) -> winit::monitor::VideoMode {
    let mut modes = monitor.video_modes().collect::<Vec<_>>();
    modes.sort_by(|a, b| {
        use std::cmp::Ordering::*;
        match b.size().width.cmp(&a.size().width) {
            Equal => match b.size().height.cmp(&a.size().height) {
                Equal => b.refresh_rate().cmp(&a.refresh_rate()),
                default => default,
            },
            default => default,
        }
    });

    modes.first().unwrap().clone()
}

// WARNING: this only works under the assumption that wasm runtime is single threaded
#[cfg(target_arch = "wasm32")]
unsafe impl Send for WinitWindows {}
#[cfg(target_arch = "wasm32")]
unsafe impl Sync for WinitWindows {}