[][src]Struct bevy_wgpu::WgpuResources

pub struct WgpuResources {
    pub buffer_infos: Arc<RwLock<HashMap<BufferId, BufferInfo>>>,
    pub texture_descriptors: Arc<RwLock<HashMap<TextureId, TextureDescriptor>>>,
    pub window_surfaces: Arc<RwLock<HashMap<WindowId, Surface>>>,
    pub window_swap_chains: Arc<RwLock<HashMap<WindowId, SwapChain>>>,
    pub swap_chain_frames: Arc<RwLock<HashMap<TextureId, SwapChainFrame>>>,
    pub buffers: Arc<RwLock<HashMap<BufferId, Arc<Buffer>>>>,
    pub texture_views: Arc<RwLock<HashMap<TextureId, TextureView>>>,
    pub textures: Arc<RwLock<HashMap<TextureId, Texture>>>,
    pub samplers: Arc<RwLock<HashMap<SamplerId, Sampler>>>,
    pub shader_modules: Arc<RwLock<HashMap<Handle<Shader>, ShaderModule>>>,
    pub render_pipelines: Arc<RwLock<HashMap<Handle<PipelineDescriptor>, RenderPipeline>>>,
    pub bind_groups: Arc<RwLock<HashMap<BindGroupDescriptorId, WgpuBindGroupInfo>>>,
    pub bind_group_layouts: Arc<RwLock<HashMap<BindGroupDescriptorId, BindGroupLayout>>>,
    pub asset_resources: Arc<RwLock<HashMap<(HandleUntyped, usize), RenderResourceId>>>,
}

Fields

buffer_infos: Arc<RwLock<HashMap<BufferId, BufferInfo>>>texture_descriptors: Arc<RwLock<HashMap<TextureId, TextureDescriptor>>>window_surfaces: Arc<RwLock<HashMap<WindowId, Surface>>>window_swap_chains: Arc<RwLock<HashMap<WindowId, SwapChain>>>swap_chain_frames: Arc<RwLock<HashMap<TextureId, SwapChainFrame>>>buffers: Arc<RwLock<HashMap<BufferId, Arc<Buffer>>>>texture_views: Arc<RwLock<HashMap<TextureId, TextureView>>>textures: Arc<RwLock<HashMap<TextureId, Texture>>>samplers: Arc<RwLock<HashMap<SamplerId, Sampler>>>shader_modules: Arc<RwLock<HashMap<Handle<Shader>, ShaderModule>>>render_pipelines: Arc<RwLock<HashMap<Handle<PipelineDescriptor>, RenderPipeline>>>bind_groups: Arc<RwLock<HashMap<BindGroupDescriptorId, WgpuBindGroupInfo>>>bind_group_layouts: Arc<RwLock<HashMap<BindGroupDescriptorId, BindGroupLayout>>>asset_resources: Arc<RwLock<HashMap<(HandleUntyped, usize), RenderResourceId>>>

Implementations

impl WgpuResources[src]

pub fn read(&self) -> WgpuResourcesReadLock<'_>[src]

pub fn has_bind_group(
    &self,
    bind_group_descriptor_id: BindGroupDescriptorId,
    bind_group_id: BindGroupId
) -> bool
[src]

Trait Implementations

impl Clone for WgpuResources[src]

impl Default for WgpuResources[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> CloneAny for T where
    T: Clone + Any

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> FromResources for T where
    T: Default
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: 'static + Send + Sync
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,