mod loader;
pub use loader::*;
use bevy_app::prelude::*;
use bevy_asset::AddAsset;
use bevy_render::mesh::Mesh;
#[derive(Default)]
pub struct VoxPlugin;
impl Plugin for VoxPlugin {
fn build(&self, app: &mut AppBuilder) {
app.add_asset_loader::<Mesh, VoxLoader>();
}
}