[−][src]Function bevy_ui::ui_focus_system
pub fn ui_focus_system(
state: Local<'_, State>,
mouse_button_input: Res<'_, Input<MouseButton>>,
cursor_moved_events: Res<'_, Events<CursorMoved>>,
node_query: Query<'_, (Entity, &Node, &GlobalTransform, Option<&mut Interaction>, Option<&FocusPolicy>)>
)