[][src]Function bevy_ui::ui_focus_system

pub fn ui_focus_system(
    state: Local<'_, State>,
    mouse_button_input: Res<'_, Input<MouseButton>>,
    cursor_moved_events: Res<'_, Events<CursorMoved>>,
    node_query: Query<'_, (Entity, &Node, &GlobalTransform, Option<&mut Interaction>, Option<&FocusPolicy>)>
)