Struct bevy_tweening::lens::TransformRotateAxisLens
source · pub struct TransformRotateAxisLens {
pub axis: Vec3,
pub start: f32,
pub end: f32,
}
Expand description
A lens to rotate a Transform
component around a given fixed axis.
This lens interpolates the rotation angle of a Transform
component from
a start
value to an end
value, for a rotation around a given axis.
Unlike TransformRotationLens
, it can produce an animation that rotates
the entity any number of turns around that axis.
See the top-level lens
module documentation for a comparison of rotation
lenses.
§Panics
This method panics if the axis
vector is not normalized.
Fields§
§axis: Vec3
The normalized rotation axis.
start: f32
Start value of the rotation angle, in radians.
end: f32
End value of the rotation angle, in radians.
Trait Implementations§
source§impl Clone for TransformRotateAxisLens
impl Clone for TransformRotateAxisLens
source§fn clone(&self) -> TransformRotateAxisLens
fn clone(&self) -> TransformRotateAxisLens
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TransformRotateAxisLens
impl Debug for TransformRotateAxisLens
source§impl Lens<Transform> for TransformRotateAxisLens
impl Lens<Transform> for TransformRotateAxisLens
source§fn lerp(&mut self, target: &mut Transform, ratio: f32)
fn lerp(&mut self, target: &mut Transform, ratio: f32)
Perform a linear interpolation (lerp) over the subset of fields of a
component or asset the lens focuses on, based on the linear ratio
ratio
. The target
component or asset is mutated in place. The
implementation decides which fields are interpolated, and performs
the animation in-place, overwriting the target.source§impl PartialEq for TransformRotateAxisLens
impl PartialEq for TransformRotateAxisLens
source§fn eq(&self, other: &TransformRotateAxisLens) -> bool
fn eq(&self, other: &TransformRotateAxisLens) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for TransformRotateAxisLens
impl StructuralPartialEq for TransformRotateAxisLens
Auto Trait Implementations§
impl RefUnwindSafe for TransformRotateAxisLens
impl Send for TransformRotateAxisLens
impl Sync for TransformRotateAxisLens
impl Unpin for TransformRotateAxisLens
impl UnwindSafe for TransformRotateAxisLens
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
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can
then be further downcast
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&Trait
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. This is needed since Rust cannot
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’s.