//! Bundles of components for spawning entities.
use crate::{lib::*, Tilemap};
use ::bevy_ecs;
use ::std;
/// A component bundle for `Tilemap` entities.
#[derive(Debug, Bundle)]
pub struct TilemapBundle {
/// A `Tilemap` which maintains chunks and its tiles.
pub tilemap: Tilemap,
/// A component that indicates if the component is visible.
pub visible: Visible,
/// The transform location in a space for a component.
pub transform: Transform,
/// The global transform location in a space for a component.
pub global_transform: GlobalTransform,
}