[][src]Struct bevy_tiled_prototype::ChunkComponents

pub struct ChunkComponents {
    pub chunk: TileMapChunk,
    pub main_pass: MainPass,
    pub material: Handle<ColorMaterial>,
    pub render_pipeline: RenderPipelines,
    pub draw: Draw,
    pub mesh: Handle<Mesh>,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
}

Fields

chunk: TileMapChunkmain_pass: MainPassmaterial: Handle<ColorMaterial>render_pipeline: RenderPipelinesdraw: Drawmesh: Handle<Mesh>transform: Transformglobal_transform: GlobalTransform

Trait Implementations

impl Bundle for ChunkComponents[src]

impl Default for ChunkComponents[src]

impl DynamicBundle for ChunkComponents[src]

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