bevy_text_mode 0.5.0

Bevy plugin adding a texture atlas sprite with configurable background and foreground colors.
Documentation

bevy_text_mode

bevy

bevy_text_mode adds a TextModeSprite component with configurable background and foreground colors. It makes it easy to use text mode tilesets such as MRMOTEXT.

pub struct TextModeSprite {
    pub bg: LinearRgba,
    pub fg: LinearRgba,
    pub alpha: f32,
    pub image: Handle<Image>,
    pub texture_atlas: Option<TextureAtlas>,
    pub flip_x: bool,
    pub flip_y: bool,
    pub rotation: u8,
    pub custom_size: Option<Vec2>,
    pub rect: Option<Rect>,
    pub image_mode: SpriteImageMode,
    pub anchor: Anchor,
}

Usage

Spawn a TextModeSprite (or a TextModeSpriteBundle) with the desired background and foreground colors. As with bevy's own Sprite, the image and texture atlas are set directly on the component.

Compatible Bevy versions

bevy_text_mode bevy
0.5.0 0.19
0.4.0 0.14
0.3.0 0.13
0.2.0 0.11
0.1.1 0.10