use bevy::prelude::*;
use bevy_svg::prelude::*;
fn main() {
App::build()
.insert_resource(Msaa { samples: 4 })
.insert_resource(WindowDescriptor {
title: "two_colors".to_string(),
width: 400.0,
height: 400.0,
..Default::default()
})
.add_plugins(DefaultPlugins)
.add_plugin(bevy_svg::prelude::SvgPlugin)
.add_startup_system(setup.system())
.run();
}
fn setup(mut commands: Commands) {
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
commands.spawn_bundle(SvgBuilder::from_file("examples/assets/neutron_star.svg")
.origin(Origin::Center)
.position(Vec3::new(0.0, 0.0, 0.0))
.build()
.unwrap()
);
}