pub struct DynamicTextureAtlasBuilder { /* private fields */ }
Expand description

Helper utility to update TextureAtlasLayout on the fly.

Helpful in cases when texture is created procedurally, e.g: in a font glyph TextureAtlasLayout, only add the Image texture for letters to be rendered.

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impl DynamicTextureAtlasBuilder

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pub fn new(size: Vec2, padding: i32) -> Self

Create a new DynamicTextureAtlasBuilder

§Arguments
  • size - total size for the atlas
  • padding - gap added between textures in the atlas, both in x axis and y axis
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pub fn add_texture( &mut self, atlas_layout: &mut TextureAtlasLayout, textures: &mut Assets<Image>, texture: &Image, atlas_texture_handle: &Handle<Image> ) -> Option<usize>

Add a new texture to atlas_layout.

It is the user’s responsibility to pass in the correct TextureAtlasLayout. Also, the asset that atlas_texture_handle points to must have a usage matching RenderAssetUsages::MAIN_WORLD.

§Arguments
  • altas_layout - The atlas to add the texture to
  • textures - The texture assets container
  • texture - The new texture to add to the atlas
  • atlas_texture_handle - The atlas texture to edit

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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