pub struct Mesh2dPipeline {
    pub view_layout: BindGroupLayout,
    pub mesh_layout: BindGroupLayout,
    pub dummy_white_gpu_image: GpuImage,
    pub per_object_buffer_batch_size: Option<u32>,
}

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§view_layout: BindGroupLayout§mesh_layout: BindGroupLayout§dummy_white_gpu_image: GpuImage§per_object_buffer_batch_size: Option<u32>

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impl Mesh2dPipeline

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pub fn get_image_texture<'a>( &'a self, gpu_images: &'a RenderAssets<Image>, handle_option: &Option<Handle<Image>> ) -> Option<(&'a TextureView, &'a Sampler)>

Trait Implementations§

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impl Clone for Mesh2dPipeline

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fn clone(&self) -> Mesh2dPipeline

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromWorld for Mesh2dPipeline

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fn from_world(world: &mut World) -> Self

Creates Self using data from the given World.
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impl GetBatchData for Mesh2dPipeline

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type Param = Res<'static, RenderMesh2dInstances>

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type CompareData = (Material2dBindGroupId, AssetId<Mesh>)

Data used for comparison between phase items. If the pipeline id, draw function id, per-instance data buffer dynamic offset and this data matches, the draws can be batched.
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type BufferData = Mesh2dUniform

The per-instance data to be inserted into the GpuArrayBuffer containing these data for all instances.
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fn get_batch_data( mesh_instances: &SystemParamItem<'_, '_, Self::Param>, entity: Entity ) -> Option<(Self::BufferData, Option<Self::CompareData>)>

Get the per-instance data to be inserted into the GpuArrayBuffer. If the instance can be batched, also return the data used for comparison when deciding whether draws can be batched, else return None for the CompareData.
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impl SpecializedMeshPipeline for Mesh2dPipeline

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impl Resource for Mesh2dPipeline
where Self: Send + Sync + 'static,

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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