use *;
use crate SmudShape;
/// Bundle with all the components needed for drawing an sdf shape in 2d world space
// #[derive(Bundle, Default, Clone, Debug)]
// /// Bundle with all the components used for drawing an sdf shape as a bevy UI node
// pub struct UiShapeBundle {
// /// Describes the size of the node
// pub node: Node,
// /// Describes the style including flexbox settings
// pub style: Style,
// /// Describes the actual shape and its fill
// pub shape: SmudShape,
// /// The transform of the node
// pub transform: Transform,
// /// The global transform of the node
// pub global_transform: GlobalTransform,
// /// Describes the visibility properties of the node
// pub visibility: Visibility,
// /// Describes the color of the node, will be multiplied with the shape color
// pub color: BackgroundColor,
// }