[][src]Struct bevy_scene::DynamicScene

pub struct DynamicScene {
    pub entities: Vec<Entity>,
}

Fields

entities: Vec<Entity>

Implementations

impl DynamicScene[src]

pub fn from_scene(scene: &Scene, component_registry: &ComponentRegistry) -> Self[src]

pub fn from_world(world: &World, component_registry: &ComponentRegistry) -> Self[src]

pub fn write_to_world(
    &self,
    world: &mut World,
    resources: &Resources
) -> Result<(), DynamicSceneToWorldError>
[src]

pub fn serialize_ron(
    &self,
    registry: &PropertyTypeRegistry
) -> Result<String, Error>
[src]

pub fn get_scene(
    &self,
    resources: &Resources
) -> Result<Scene, DynamicSceneToWorldError>
[src]

Trait Implementations

impl Default for DynamicScene[src]

impl TypeUuid for DynamicScene[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Asset for T where
    T: TypeUuid + AssetDynamic + TypeUuidDynamic
[src]

impl<T> AssetDynamic for T where
    T: Send + Sync + 'static + TypeUuidDynamic
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> FromResources for T where
    T: Default
[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: 'static + Send + Sync
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> TypeUuidDynamic for T where
    T: TypeUuid
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,