Struct bevy_retrograde_physics::Acceleration [−]
Expand description
Component that defines the linear and angular acceleration.
It must be inserted on the same entity of a RigidBody
The linear part is in “unit” per second squared on each axis, represented as a Vec3
. (The unit, being your game unit, be it pixel or anything else)
The angular part is in radians per second squared around an axis, represented as an AxisAngle
Example
fn spawn(mut commands: Commands) { commands.spawn_bundle(todo!("Spawn your sprite/mesh, incl. at least a GlobalTransform")) .insert(CollisionShape::Sphere { radius: 1.0 }) .insert( Acceleration::from_linear(Vec3::X * 1.0) .with_angular(AxisAngle::new(Vec3::Z, 0.05 * PI)) ); }
Fields
linear: Vec3
Linear acceleration in units-per-second-squared on each axis
angular: AxisAngle
Angular acceleration in radians-per-second-squared around an axis
Implementations
impl Acceleration
impl Acceleration
pub fn from_linear(linear: Vec3) -> Acceleration
pub fn from_linear(linear: Vec3) -> Acceleration
Returns a linear acceleration from a vector
pub fn from_angular(angular: AxisAngle) -> Acceleration
pub fn from_angular(angular: AxisAngle) -> Acceleration
Returns an angular acceleration from a vector
pub fn with_linear(self, linear: Vec3) -> Acceleration
pub fn with_linear(self, linear: Vec3) -> Acceleration
Returns a new version with the given linear acceleration
pub fn with_angular(self, angular: AxisAngle) -> Acceleration
pub fn with_angular(self, angular: AxisAngle) -> Acceleration
Returns a new version with the given angular acceleration
Trait Implementations
impl Clone for Acceleration
impl Clone for Acceleration
pub fn clone(&self) -> Acceleration
pub fn clone(&self) -> Acceleration
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for Acceleration
impl Debug for Acceleration
impl Default for Acceleration
impl Default for Acceleration
pub fn default() -> Acceleration
pub fn default() -> Acceleration
Returns the “default value” for a type. Read more
impl From<Acceleration> for AxisAngle
impl From<Acceleration> for AxisAngle
pub fn from(Acceleration) -> AxisAngle
pub fn from(Acceleration) -> AxisAngle
Performs the conversion.
impl From<AxisAngle> for Acceleration
impl From<AxisAngle> for Acceleration
pub fn from(angular: AxisAngle) -> Acceleration
pub fn from(angular: AxisAngle) -> Acceleration
Performs the conversion.
impl From<Quat> for Acceleration
impl From<Quat> for Acceleration
pub fn from(quat: Quat) -> Acceleration
pub fn from(quat: Quat) -> Acceleration
Performs the conversion.
impl From<Vec2> for Acceleration
impl From<Vec2> for Acceleration
pub fn from(v: Vec2) -> Acceleration
pub fn from(v: Vec2) -> Acceleration
Performs the conversion.
impl From<Vec3> for Acceleration
impl From<Vec3> for Acceleration
pub fn from(linear: Vec3) -> Acceleration
pub fn from(linear: Vec3) -> Acceleration
Performs the conversion.
impl GetTypeRegistration for Acceleration
impl GetTypeRegistration for Acceleration
pub fn get_type_registration() -> TypeRegistration
impl NearZero for Acceleration
impl NearZero for Acceleration
pub fn is_near_zero(self) -> bool
impl PartialEq<Acceleration> for Acceleration
impl PartialEq<Acceleration> for Acceleration
pub fn eq(&self, other: &Acceleration) -> bool
pub fn eq(&self, other: &Acceleration) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
pub fn ne(&self, other: &Acceleration) -> bool
pub fn ne(&self, other: &Acceleration) -> bool
This method tests for !=
.
impl Reflect for Acceleration
impl Reflect for Acceleration
pub fn clone_value(&self) -> Box<dyn Reflect + 'static, Global>
pub fn set(
&mut self,
value: Box<dyn Reflect + 'static, Global>
) -> Result<(), Box<dyn Reflect + 'static, Global>>
pub fn apply(&mut self, value: &(dyn Reflect + 'static))
pub fn reflect_ref(&self) -> ReflectRef<'_>
pub fn reflect_mut(&mut self) -> ReflectMut<'_>
pub fn serializable(&self) -> Option<Serializable<'_>>
pub fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable value, if serialization is supported. Otherwise None
will be
returned. Read more
pub fn reflect_hash(&self) -> Option<u64>
pub fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type) if hashing is supported. Otherwise
None
will be returned. Read more
pub fn reflect_partial_eq(
&self,
value: &(dyn Reflect + 'static)
) -> Option<bool>
pub fn reflect_partial_eq(
&self,
value: &(dyn Reflect + 'static)
) -> Option<bool>
Returns a “partial equal” comparison result if comparison is supported. Otherwise None
will be returned. Read more
impl Struct for Acceleration
impl Struct for Acceleration
pub fn field_at_mut(
&mut self,
index: usize
) -> Option<&mut (dyn Reflect + 'static)>
pub fn iter_fields(&self) -> FieldIter<'_>
pub fn clone_dynamic(&self) -> DynamicStruct
impl Copy for Acceleration
impl StructuralPartialEq for Acceleration
Auto Trait Implementations
impl RefUnwindSafe for Acceleration
impl Send for Acceleration
impl Sync for Acceleration
impl Unpin for Acceleration
impl UnwindSafe for Acceleration
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
pub fn vzip(self) -> V