pub struct TextureViewDescriptor<'a> {
    pub label: Option<&'a str>,
    pub format: Option<TextureFormat>,
    pub dimension: Option<TextureViewDimension>,
    pub aspect: TextureAspect,
    pub base_mip_level: u32,
    pub mip_level_count: Option<u32>,
    pub base_array_layer: u32,
    pub array_layer_count: Option<u32>,
}
Expand description

Describes a TextureView.

For use with Texture::create_view.

Corresponds to WebGPU GPUTextureViewDescriptor.

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§label: Option<&'a str>

Debug label of the texture view. This will show up in graphics debuggers for easy identification.

§format: Option<TextureFormat>

Format of the texture view. Either must be the same as the texture format or in the list of view_formats in the texture’s descriptor.

§dimension: Option<TextureViewDimension>

The dimension of the texture view. For 1D textures, this must be D1. For 2D textures it must be one of D2, D2Array, Cube, and CubeArray. For 3D textures it must be D3

§aspect: TextureAspect

Aspect of the texture. Color textures must be TextureAspect::All.

§base_mip_level: u32

Base mip level.

§mip_level_count: Option<u32>

Mip level count. If Some(count), base_mip_level + count must be less or equal to underlying texture mip count. If None, considered to include the rest of the mipmap levels, but at least 1 in total.

§base_array_layer: u32

Base array layer.

§array_layer_count: Option<u32>

Layer count. If Some(count), base_array_layer + count must be less or equal to the underlying array count. If None, considered to include the rest of the array layers, but at least 1 in total.

Trait Implementations§

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impl<'a> Clone for TextureViewDescriptor<'a>

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fn clone(&self) -> TextureViewDescriptor<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for TextureViewDescriptor<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Default for TextureViewDescriptor<'a>

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fn default() -> TextureViewDescriptor<'a>

Returns the “default value” for a type. Read more
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impl<'a> PartialEq for TextureViewDescriptor<'a>

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fn eq(&self, other: &TextureViewDescriptor<'a>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Eq for TextureViewDescriptor<'a>

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impl<'a> StructuralPartialEq for TextureViewDescriptor<'a>

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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Compare self to key and return true if they are equal.
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