bevy_render 0.9.1

Provides rendering functionality for Bevy Engine
Documentation
#[cfg(feature = "basis-universal")]
use super::basis::*;
#[cfg(feature = "dds")]
use super::dds::*;
#[cfg(feature = "ktx2")]
use super::ktx2::*;

use crate::{
    render_asset::{PrepareAssetError, RenderAsset},
    render_resource::{Sampler, Texture, TextureView},
    renderer::{RenderDevice, RenderQueue},
    texture::BevyDefault,
};
use bevy_asset::HandleUntyped;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::system::{lifetimeless::SRes, Resource, SystemParamItem};
use bevy_math::Vec2;
use bevy_reflect::{FromReflect, Reflect, TypeUuid};
use std::hash::Hash;
use thiserror::Error;
use wgpu::{
    Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, TextureDimension, TextureFormat,
    TextureViewDescriptor,
};

pub const TEXTURE_ASSET_INDEX: u64 = 0;
pub const SAMPLER_ASSET_INDEX: u64 = 1;
pub const DEFAULT_IMAGE_HANDLE: HandleUntyped =
    HandleUntyped::weak_from_u64(Image::TYPE_UUID, 13148262314052771789);

#[derive(Debug)]
pub enum ImageFormat {
    Avif,
    Basis,
    Bmp,
    Dds,
    Farbfeld,
    Gif,
    Hdr,
    Ico,
    Jpeg,
    Ktx2,
    Png,
    Pnm,
    Tga,
    Tiff,
    WebP,
}

impl ImageFormat {
    pub fn from_mime_type(mime_type: &str) -> Option<Self> {
        Some(match mime_type.to_ascii_lowercase().as_str() {
            "image/bmp" | "image/x-bmp" => ImageFormat::Bmp,
            "image/vnd-ms.dds" => ImageFormat::Dds,
            "image/jpeg" => ImageFormat::Jpeg,
            "image/ktx2" => ImageFormat::Ktx2,
            "image/png" => ImageFormat::Png,
            "image/x-targa" | "image/x-tga" => ImageFormat::Tga,
            _ => return None,
        })
    }

    pub fn from_extension(extension: &str) -> Option<Self> {
        Some(match extension.to_ascii_lowercase().as_str() {
            "avif" => ImageFormat::Avif,
            "basis" => ImageFormat::Basis,
            "bmp" => ImageFormat::Bmp,
            "dds" => ImageFormat::Dds,
            "ff" | "farbfeld" => ImageFormat::Farbfeld,
            "gif" => ImageFormat::Gif,
            "hdr" => ImageFormat::Hdr,
            "ico" => ImageFormat::Ico,
            "jpg" | "jpeg" => ImageFormat::Jpeg,
            "ktx2" => ImageFormat::Ktx2,
            "pbm" | "pam" | "ppm" | "pgm" => ImageFormat::Pnm,
            "png" => ImageFormat::Png,
            "tga" => ImageFormat::Tga,
            "tif" | "tiff" => ImageFormat::Tiff,
            "webp" => ImageFormat::WebP,
            _ => return None,
        })
    }

    pub fn as_image_crate_format(&self) -> Option<image::ImageFormat> {
        Some(match self {
            ImageFormat::Avif => image::ImageFormat::Avif,
            ImageFormat::Bmp => image::ImageFormat::Bmp,
            ImageFormat::Dds => image::ImageFormat::Dds,
            ImageFormat::Farbfeld => image::ImageFormat::Farbfeld,
            ImageFormat::Gif => image::ImageFormat::Gif,
            ImageFormat::Hdr => image::ImageFormat::Hdr,
            ImageFormat::Ico => image::ImageFormat::Ico,
            ImageFormat::Jpeg => image::ImageFormat::Jpeg,
            ImageFormat::Png => image::ImageFormat::Png,
            ImageFormat::Pnm => image::ImageFormat::Pnm,
            ImageFormat::Tga => image::ImageFormat::Tga,
            ImageFormat::Tiff => image::ImageFormat::Tiff,
            ImageFormat::WebP => image::ImageFormat::WebP,
            ImageFormat::Basis | ImageFormat::Ktx2 => return None,
        })
    }
}

#[derive(Reflect, FromReflect, Debug, Clone, TypeUuid)]
#[uuid = "6ea26da6-6cf8-4ea2-9986-1d7bf6c17d6f"]
#[reflect_value]
pub struct Image {
    pub data: Vec<u8>,
    // TODO: this nesting makes accessing Image metadata verbose. Either flatten out descriptor or add accessors
    pub texture_descriptor: wgpu::TextureDescriptor<'static>,
    /// The [`ImageSampler`] to use during rendering.
    pub sampler_descriptor: ImageSampler,
    pub texture_view_descriptor: Option<wgpu::TextureViewDescriptor<'static>>,
}

/// Used in [`Image`], this determines what image sampler to use when rendering. The default setting,
/// [`ImageSampler::Default`], will read the sampler from the [`ImagePlugin`](super::ImagePlugin) at setup.
/// Setting this to [`ImageSampler::Descriptor`] will override the global default descriptor for this [`Image`].
#[derive(Debug, Default, Clone)]
pub enum ImageSampler {
    /// Default image sampler, derived from the [`ImagePlugin`](super::ImagePlugin) setup.
    #[default]
    Default,
    /// Custom sampler for this image which will override global default.
    Descriptor(wgpu::SamplerDescriptor<'static>),
}

impl ImageSampler {
    /// Returns an image sampler with `Linear` min and mag filters
    #[inline]
    pub fn linear() -> ImageSampler {
        ImageSampler::Descriptor(Self::linear_descriptor())
    }

    /// Returns an image sampler with `nearest` min and mag filters
    #[inline]
    pub fn nearest() -> ImageSampler {
        ImageSampler::Descriptor(Self::nearest_descriptor())
    }

    /// Returns a sampler descriptor with `Linear` min and mag filters
    #[inline]
    pub fn linear_descriptor() -> wgpu::SamplerDescriptor<'static> {
        wgpu::SamplerDescriptor {
            mag_filter: wgpu::FilterMode::Linear,
            min_filter: wgpu::FilterMode::Linear,
            mipmap_filter: wgpu::FilterMode::Linear,
            ..Default::default()
        }
    }

    /// Returns a sampler descriptor with `Nearest` min and mag filters
    #[inline]
    pub fn nearest_descriptor() -> wgpu::SamplerDescriptor<'static> {
        wgpu::SamplerDescriptor {
            mag_filter: wgpu::FilterMode::Nearest,
            min_filter: wgpu::FilterMode::Nearest,
            mipmap_filter: wgpu::FilterMode::Nearest,
            ..Default::default()
        }
    }
}

/// A rendering resource for the default image sampler which is set during renderer
/// initialization.
///
/// The [`ImagePlugin`](super::ImagePlugin) can be set during app initialization to change the default
/// image sampler.
#[derive(Resource, Debug, Clone, Deref, DerefMut)]
pub struct DefaultImageSampler(pub(crate) Sampler);

impl Default for Image {
    fn default() -> Self {
        let format = wgpu::TextureFormat::bevy_default();
        let data = vec![255; format.pixel_size()];
        Image {
            data,
            texture_descriptor: wgpu::TextureDescriptor {
                size: wgpu::Extent3d {
                    width: 1,
                    height: 1,
                    depth_or_array_layers: 1,
                },
                format,
                dimension: wgpu::TextureDimension::D2,
                label: None,
                mip_level_count: 1,
                sample_count: 1,
                usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
            },
            sampler_descriptor: ImageSampler::Default,
            texture_view_descriptor: None,
        }
    }
}

impl Image {
    /// Creates a new image from raw binary data and the corresponding metadata.
    ///
    /// # Panics
    /// Panics if the length of the `data`, volume of the `size` and the size of the `format`
    /// do not match.
    pub fn new(
        size: Extent3d,
        dimension: TextureDimension,
        data: Vec<u8>,
        format: TextureFormat,
    ) -> Self {
        debug_assert_eq!(
            size.volume() * format.pixel_size(),
            data.len(),
            "Pixel data, size and format have to match",
        );
        let mut image = Self {
            data,
            ..Default::default()
        };
        image.texture_descriptor.dimension = dimension;
        image.texture_descriptor.size = size;
        image.texture_descriptor.format = format;
        image
    }

    /// Creates a new image from raw binary data and the corresponding metadata, by filling
    /// the image data with the `pixel` data repeated multiple times.
    ///
    /// # Panics
    /// Panics if the size of the `format` is not a multiple of the length of the `pixel` data.
    /// do not match.
    pub fn new_fill(
        size: Extent3d,
        dimension: TextureDimension,
        pixel: &[u8],
        format: TextureFormat,
    ) -> Self {
        let mut value = Image::default();
        value.texture_descriptor.format = format;
        value.texture_descriptor.dimension = dimension;
        value.resize(size);

        debug_assert_eq!(
            pixel.len() % format.pixel_size(),
            0,
            "Must not have incomplete pixel data."
        );
        debug_assert!(
            pixel.len() <= value.data.len(),
            "Fill data must fit within pixel buffer."
        );

        for current_pixel in value.data.chunks_exact_mut(pixel.len()) {
            current_pixel.copy_from_slice(pixel);
        }
        value
    }

    /// Returns the aspect ratio (height/width) of a 2D image.
    pub fn aspect_2d(&self) -> f32 {
        self.texture_descriptor.size.height as f32 / self.texture_descriptor.size.width as f32
    }

    /// Returns the size of a 2D image.
    pub fn size(&self) -> Vec2 {
        Vec2::new(
            self.texture_descriptor.size.width as f32,
            self.texture_descriptor.size.height as f32,
        )
    }

    /// Resizes the image to the new size, by removing information or appending 0 to the `data`.
    /// Does not properly resize the contents of the image, but only its internal `data` buffer.
    pub fn resize(&mut self, size: Extent3d) {
        self.texture_descriptor.size = size;
        self.data.resize(
            size.volume() * self.texture_descriptor.format.pixel_size(),
            0,
        );
    }

    /// Changes the `size`, asserting that the total number of data elements (pixels) remains the
    /// same.
    ///
    /// # Panics
    /// Panics if the `new_size` does not have the same volume as to old one.
    pub fn reinterpret_size(&mut self, new_size: Extent3d) {
        assert!(
            new_size.volume() == self.texture_descriptor.size.volume(),
            "Incompatible sizes: old = {:?} new = {:?}",
            self.texture_descriptor.size,
            new_size
        );

        self.texture_descriptor.size = new_size;
    }

    /// Takes a 2D image containing vertically stacked images of the same size, and reinterprets
    /// it as a 2D array texture, where each of the stacked images becomes one layer of the
    /// array. This is primarily for use with the `texture2DArray` shader uniform type.
    ///
    /// # Panics
    /// Panics if the texture is not 2D, has more than one layers or is not evenly dividable into
    /// the `layers`.
    pub fn reinterpret_stacked_2d_as_array(&mut self, layers: u32) {
        // Must be a stacked image, and the height must be divisible by layers.
        assert!(self.texture_descriptor.dimension == TextureDimension::D2);
        assert!(self.texture_descriptor.size.depth_or_array_layers == 1);
        assert_eq!(self.texture_descriptor.size.height % layers, 0);

        self.reinterpret_size(Extent3d {
            width: self.texture_descriptor.size.width,
            height: self.texture_descriptor.size.height / layers,
            depth_or_array_layers: layers,
        });
    }

    /// Convert a texture from a format to another. Only a few formats are
    /// supported as input and output:
    /// - `TextureFormat::R8Unorm`
    /// - `TextureFormat::Rg8Unorm`
    /// - `TextureFormat::Rgba8UnormSrgb`
    ///
    /// To get [`Image`] as a [`image::DynamicImage`] see:
    /// [`Image::try_into_dynamic`].
    pub fn convert(&self, new_format: TextureFormat) -> Option<Self> {
        self.clone()
            .try_into_dynamic()
            .ok()
            .and_then(|img| match new_format {
                TextureFormat::R8Unorm => {
                    Some((image::DynamicImage::ImageLuma8(img.into_luma8()), false))
                }
                TextureFormat::Rg8Unorm => Some((
                    image::DynamicImage::ImageLumaA8(img.into_luma_alpha8()),
                    false,
                )),
                TextureFormat::Rgba8UnormSrgb => {
                    Some((image::DynamicImage::ImageRgba8(img.into_rgba8()), true))
                }
                _ => None,
            })
            .map(|(dyn_img, is_srgb)| Self::from_dynamic(dyn_img, is_srgb))
    }

    /// Load a bytes buffer in a [`Image`], according to type `image_type`, using the `image`
    /// crate
    pub fn from_buffer(
        buffer: &[u8],
        image_type: ImageType,
        #[allow(unused_variables)] supported_compressed_formats: CompressedImageFormats,
        is_srgb: bool,
    ) -> Result<Image, TextureError> {
        let format = image_type.to_image_format()?;

        // Load the image in the expected format.
        // Some formats like PNG allow for R or RG textures too, so the texture
        // format needs to be determined. For RGB textures an alpha channel
        // needs to be added, so the image data needs to be converted in those
        // cases.

        match format {
            #[cfg(feature = "basis-universal")]
            ImageFormat::Basis => {
                basis_buffer_to_image(buffer, supported_compressed_formats, is_srgb)
            }
            #[cfg(feature = "dds")]
            ImageFormat::Dds => dds_buffer_to_image(buffer, supported_compressed_formats, is_srgb),
            #[cfg(feature = "ktx2")]
            ImageFormat::Ktx2 => {
                ktx2_buffer_to_image(buffer, supported_compressed_formats, is_srgb)
            }
            _ => {
                let image_crate_format = format
                    .as_image_crate_format()
                    .ok_or_else(|| TextureError::UnsupportedTextureFormat(format!("{format:?}")))?;
                let mut reader = image::io::Reader::new(std::io::Cursor::new(buffer));
                reader.set_format(image_crate_format);
                reader.no_limits();
                let dyn_img = reader.decode()?;
                Ok(Self::from_dynamic(dyn_img, is_srgb))
            }
        }
    }

    /// Whether the texture format is compressed or uncompressed
    pub fn is_compressed(&self) -> bool {
        let format_description = self.texture_descriptor.format.describe();
        format_description
            .required_features
            .contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC_LDR)
            || format_description
                .required_features
                .contains(wgpu::Features::TEXTURE_COMPRESSION_BC)
            || format_description
                .required_features
                .contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2)
    }
}

#[derive(Clone, Copy, Debug)]
pub enum DataFormat {
    Rgb,
    Rgba,
    Rrr,
    Rrrg,
    Rg,
}

#[derive(Clone, Copy, Debug)]
pub enum TranscodeFormat {
    Etc1s,
    // Has to be transcoded to Rgba8 for use with `wgpu`
    Rgb8,
    Uastc(DataFormat),
}

/// An error that occurs when loading a texture
#[derive(Error, Debug)]
pub enum TextureError {
    #[error("invalid image mime type: {0}")]
    InvalidImageMimeType(String),
    #[error("invalid image extension: {0}")]
    InvalidImageExtension(String),
    #[error("failed to load an image: {0}")]
    ImageError(#[from] image::ImageError),
    #[error("unsupported texture format: {0}")]
    UnsupportedTextureFormat(String),
    #[error("supercompression not supported: {0}")]
    SuperCompressionNotSupported(String),
    #[error("failed to load an image: {0}")]
    SuperDecompressionError(String),
    #[error("invalid data: {0}")]
    InvalidData(String),
    #[error("transcode error: {0}")]
    TranscodeError(String),
    #[error("format requires transcoding: {0:?}")]
    FormatRequiresTranscodingError(TranscodeFormat),
}

/// The type of a raw image buffer.
pub enum ImageType<'a> {
    /// The mime type of an image, for example `"image/png"`.
    MimeType(&'a str),
    /// The extension of an image file, for example `"png"`.
    Extension(&'a str),
}

impl<'a> ImageType<'a> {
    pub fn to_image_format(&self) -> Result<ImageFormat, TextureError> {
        match self {
            ImageType::MimeType(mime_type) => ImageFormat::from_mime_type(mime_type)
                .ok_or_else(|| TextureError::InvalidImageMimeType(mime_type.to_string())),
            ImageType::Extension(extension) => ImageFormat::from_extension(extension)
                .ok_or_else(|| TextureError::InvalidImageExtension(extension.to_string())),
        }
    }
}

/// Used to calculate the volume of an item.
pub trait Volume {
    fn volume(&self) -> usize;
}

impl Volume for Extent3d {
    /// Calculates the volume of the [`Extent3d`].
    fn volume(&self) -> usize {
        (self.width * self.height * self.depth_or_array_layers) as usize
    }
}

/// Information about the pixel size in bytes and the number of different components.
pub struct PixelInfo {
    /// The size of a component of a pixel in bytes.
    pub type_size: usize,
    /// The amount of different components (color channels).
    pub num_components: usize,
}

/// Extends the wgpu [`TextureFormat`] with information about the pixel.
pub trait TextureFormatPixelInfo {
    /// Returns the pixel information of the format.
    fn pixel_info(&self) -> PixelInfo;
    /// Returns the size of a pixel of the format.
    fn pixel_size(&self) -> usize {
        let info = self.pixel_info();
        info.type_size * info.num_components
    }
}

impl TextureFormatPixelInfo for TextureFormat {
    #[allow(clippy::match_same_arms)]
    fn pixel_info(&self) -> PixelInfo {
        let type_size = match self {
            // 8bit
            TextureFormat::R8Unorm
            | TextureFormat::R8Snorm
            | TextureFormat::R8Uint
            | TextureFormat::R8Sint
            | TextureFormat::Rg8Unorm
            | TextureFormat::Rg8Snorm
            | TextureFormat::Rg8Uint
            | TextureFormat::Rg8Sint
            | TextureFormat::Rgba8Unorm
            | TextureFormat::Rgba8UnormSrgb
            | TextureFormat::Rgba8Snorm
            | TextureFormat::Rgba8Uint
            | TextureFormat::Rgba8Sint
            | TextureFormat::Bgra8Unorm
            | TextureFormat::Bgra8UnormSrgb => 1,

            // 16bit
            TextureFormat::R16Uint
            | TextureFormat::R16Sint
            | TextureFormat::R16Float
            | TextureFormat::R16Unorm
            | TextureFormat::Rg16Uint
            | TextureFormat::Rg16Sint
            | TextureFormat::Rg16Unorm
            | TextureFormat::Rg16Float
            | TextureFormat::Rgba16Uint
            | TextureFormat::Rgba16Sint
            | TextureFormat::Rgba16Float => 2,

            // 32bit
            TextureFormat::R32Uint
            | TextureFormat::R32Sint
            | TextureFormat::R32Float
            | TextureFormat::Rg32Uint
            | TextureFormat::Rg32Sint
            | TextureFormat::Rg32Float
            | TextureFormat::Rgba32Uint
            | TextureFormat::Rgba32Sint
            | TextureFormat::Rgba32Float
            | TextureFormat::Depth32Float => 4,

            // special cases
            TextureFormat::Rgb9e5Ufloat => 4,
            TextureFormat::Rgb10a2Unorm => 4,
            TextureFormat::Rg11b10Float => 4,
            TextureFormat::Depth24Plus => 3, // FIXME is this correct?
            TextureFormat::Depth24PlusStencil8 => 4,
            // TODO: this is not good! this is a temporary step while porting bevy_render to direct wgpu usage
            _ => panic!("cannot get pixel info for type"),
        };

        let components = match self {
            TextureFormat::R8Unorm
            | TextureFormat::R8Snorm
            | TextureFormat::R8Uint
            | TextureFormat::R8Sint
            | TextureFormat::R16Uint
            | TextureFormat::R16Sint
            | TextureFormat::R16Unorm
            | TextureFormat::R16Float
            | TextureFormat::R32Uint
            | TextureFormat::R32Sint
            | TextureFormat::R32Float => 1,

            TextureFormat::Rg8Unorm
            | TextureFormat::Rg8Snorm
            | TextureFormat::Rg8Uint
            | TextureFormat::Rg8Sint
            | TextureFormat::Rg16Uint
            | TextureFormat::Rg16Sint
            | TextureFormat::Rg16Unorm
            | TextureFormat::Rg16Float
            | TextureFormat::Rg32Uint
            | TextureFormat::Rg32Sint
            | TextureFormat::Rg32Float => 2,

            TextureFormat::Rgba8Unorm
            | TextureFormat::Rgba8UnormSrgb
            | TextureFormat::Rgba8Snorm
            | TextureFormat::Rgba8Uint
            | TextureFormat::Rgba8Sint
            | TextureFormat::Bgra8Unorm
            | TextureFormat::Bgra8UnormSrgb
            | TextureFormat::Rgba16Uint
            | TextureFormat::Rgba16Sint
            | TextureFormat::Rgba16Float
            | TextureFormat::Rgba32Uint
            | TextureFormat::Rgba32Sint
            | TextureFormat::Rgba32Float => 4,

            // special cases
            TextureFormat::Rgb9e5Ufloat
            | TextureFormat::Rgb10a2Unorm
            | TextureFormat::Rg11b10Float
            | TextureFormat::Depth32Float
            | TextureFormat::Depth24Plus
            | TextureFormat::Depth24PlusStencil8 => 1,
            // TODO: this is not good! this is a temporary step while porting bevy_render to direct wgpu usage
            _ => panic!("cannot get pixel info for type"),
        };

        PixelInfo {
            type_size,
            num_components: components,
        }
    }
}

/// The GPU-representation of an [`Image`].
/// Consists of the [`Texture`], its [`TextureView`] and the corresponding [`Sampler`], and the texture's size.
#[derive(Debug, Clone)]
pub struct GpuImage {
    pub texture: Texture,
    pub texture_view: TextureView,
    pub texture_format: TextureFormat,
    pub sampler: Sampler,
    pub size: Vec2,
}

impl RenderAsset for Image {
    type ExtractedAsset = Image;
    type PreparedAsset = GpuImage;
    type Param = (
        SRes<RenderDevice>,
        SRes<RenderQueue>,
        SRes<DefaultImageSampler>,
    );

    /// Clones the Image.
    fn extract_asset(&self) -> Self::ExtractedAsset {
        self.clone()
    }

    /// Converts the extracted image into a [`GpuImage`].
    fn prepare_asset(
        image: Self::ExtractedAsset,
        (render_device, render_queue, default_sampler): &mut SystemParamItem<Self::Param>,
    ) -> Result<Self::PreparedAsset, PrepareAssetError<Self::ExtractedAsset>> {
        let texture = if image.texture_descriptor.mip_level_count > 1 || image.is_compressed() {
            render_device.create_texture_with_data(
                render_queue,
                &image.texture_descriptor,
                &image.data,
            )
        } else {
            let texture = render_device.create_texture(&image.texture_descriptor);
            let format_size = image.texture_descriptor.format.pixel_size();
            render_queue.write_texture(
                ImageCopyTexture {
                    texture: &texture,
                    mip_level: 0,
                    origin: Origin3d::ZERO,
                    aspect: wgpu::TextureAspect::All,
                },
                &image.data,
                ImageDataLayout {
                    offset: 0,
                    bytes_per_row: Some(
                        std::num::NonZeroU32::new(
                            image.texture_descriptor.size.width * format_size as u32,
                        )
                        .unwrap(),
                    ),
                    rows_per_image: if image.texture_descriptor.size.depth_or_array_layers > 1 {
                        std::num::NonZeroU32::new(image.texture_descriptor.size.height)
                    } else {
                        None
                    },
                },
                image.texture_descriptor.size,
            );
            texture
        };

        let texture_view = texture.create_view(
            image
                .texture_view_descriptor
                .or_else(|| Some(TextureViewDescriptor::default()))
                .as_ref()
                .unwrap(),
        );
        let size = Vec2::new(
            image.texture_descriptor.size.width as f32,
            image.texture_descriptor.size.height as f32,
        );
        let sampler = match image.sampler_descriptor {
            ImageSampler::Default => (***default_sampler).clone(),
            ImageSampler::Descriptor(descriptor) => render_device.create_sampler(&descriptor),
        };

        Ok(GpuImage {
            texture,
            texture_view,
            texture_format: image.texture_descriptor.format,
            sampler,
            size,
        })
    }
}

bitflags::bitflags! {
    #[derive(Default)]
    #[repr(transparent)]
    pub struct CompressedImageFormats: u32 {
        const NONE     = 0;
        const ASTC_LDR = (1 << 0);
        const BC       = (1 << 1);
        const ETC2     = (1 << 2);
    }
}

impl CompressedImageFormats {
    pub fn from_features(features: wgpu::Features) -> Self {
        let mut supported_compressed_formats = Self::default();
        if features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC_LDR) {
            supported_compressed_formats |= Self::ASTC_LDR;
        }
        if features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
            supported_compressed_formats |= Self::BC;
        }
        if features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
            supported_compressed_formats |= Self::ETC2;
        }
        supported_compressed_formats
    }

    pub fn supports(&self, format: TextureFormat) -> bool {
        match format {
            TextureFormat::Bc1RgbaUnorm
            | TextureFormat::Bc1RgbaUnormSrgb
            | TextureFormat::Bc2RgbaUnorm
            | TextureFormat::Bc2RgbaUnormSrgb
            | TextureFormat::Bc3RgbaUnorm
            | TextureFormat::Bc3RgbaUnormSrgb
            | TextureFormat::Bc4RUnorm
            | TextureFormat::Bc4RSnorm
            | TextureFormat::Bc5RgUnorm
            | TextureFormat::Bc5RgSnorm
            | TextureFormat::Bc6hRgbUfloat
            | TextureFormat::Bc6hRgbSfloat
            | TextureFormat::Bc7RgbaUnorm
            | TextureFormat::Bc7RgbaUnormSrgb => self.contains(CompressedImageFormats::BC),
            TextureFormat::Etc2Rgb8Unorm
            | TextureFormat::Etc2Rgb8UnormSrgb
            | TextureFormat::Etc2Rgb8A1Unorm
            | TextureFormat::Etc2Rgb8A1UnormSrgb
            | TextureFormat::Etc2Rgba8Unorm
            | TextureFormat::Etc2Rgba8UnormSrgb
            | TextureFormat::EacR11Unorm
            | TextureFormat::EacR11Snorm
            | TextureFormat::EacRg11Unorm
            | TextureFormat::EacRg11Snorm => self.contains(CompressedImageFormats::ETC2),
            TextureFormat::Astc { .. } => self.contains(CompressedImageFormats::ASTC_LDR),
            _ => true,
        }
    }
}

#[cfg(test)]
mod test {

    use super::*;

    #[test]
    fn image_size() {
        let size = Extent3d {
            width: 200,
            height: 100,
            depth_or_array_layers: 1,
        };
        let image = Image::new_fill(
            size,
            TextureDimension::D2,
            &[0, 0, 0, 255],
            TextureFormat::Rgba8Unorm,
        );
        assert_eq!(
            Vec2::new(size.width as f32, size.height as f32),
            image.size()
        );
    }
    #[test]
    fn image_default_size() {
        let image = Image::default();
        assert_eq!(Vec2::ONE, image.size());
    }
}