[][src]Struct bevy_render::shader::ShaderStages

pub struct ShaderStages {
    pub vertex: Handle<Shader>,
    pub fragment: Option<Handle<Shader>>,
}

All stages in a shader program

Fields

vertex: Handle<Shader>fragment: Option<Handle<Shader>>

Implementations

impl ShaderStages[src]

pub fn new(vertex_shader: Handle<Shader>) -> Self[src]

pub fn iter(&self) -> ShaderStagesIterator<'_>

Notable traits for ShaderStagesIterator<'a>

impl<'a> Iterator for ShaderStagesIterator<'a> type Item = Handle<Shader>;
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Trait Implementations

impl Clone for ShaderStages[src]

impl Debug for ShaderStages[src]

impl Eq for ShaderStages[src]

impl Hash for ShaderStages[src]

impl PartialEq<ShaderStages> for ShaderStages[src]

impl StructuralEq for ShaderStages[src]

impl StructuralPartialEq for ShaderStages[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash

impl<T> CloneAny for T where
    T: Clone + Any

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Send + Sync + Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: 'static + Send + Sync
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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