1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
use crate::{
    render_resource::Buffer,
    renderer::{RenderDevice, RenderQueue},
};
use bevy_core::{cast_slice, Pod};
use wgpu::BufferUsages;

/// A structure for storing raw bytes that have already been properly formatted
/// for use by the GPU.
///
/// "Properly formatted" means that item data already meets the alignment and padding
/// requirements for how it will be used on the GPU. The item type must implement [`Pod`]
/// for its data representation to be directly copyable.
///
/// Index, vertex, and instance-rate vertex buffers have no alignment nor padding requirements and
/// so this helper type is a good choice for them.
///
/// The contained data is stored in system RAM. Calling [`reserve`](crate::render_resource::BufferVec::reserve)
/// allocates VRAM from the [`RenderDevice`](crate::renderer::RenderDevice).
/// [`write_buffer`](crate::render_resource::BufferVec::write_buffer) queues copying of the data
/// from system RAM to VRAM.
///
/// Other options for storing GPU-accessible data are:
/// * [`DynamicStorageBuffer`](crate::render_resource::DynamicStorageBuffer)
/// * [`UniformBuffer`](crate::render_resource::UniformBuffer)
/// * [`DynamicUniformBuffer`](crate::render_resource::DynamicUniformBuffer)
/// * [`BufferVec`](crate::render_resource::BufferVec)
/// * [`Texture`](crate::render_resource::Texture)
pub struct BufferVec<T: Pod> {
    values: Vec<T>,
    buffer: Option<Buffer>,
    capacity: usize,
    item_size: usize,
    buffer_usage: BufferUsages,
    label: Option<String>,
    label_changed: bool,
}

impl<T: Pod> BufferVec<T> {
    pub const fn new(buffer_usage: BufferUsages) -> Self {
        Self {
            values: Vec::new(),
            buffer: None,
            capacity: 0,
            item_size: std::mem::size_of::<T>(),
            buffer_usage,
            label: None,
            label_changed: false,
        }
    }

    #[inline]
    pub fn buffer(&self) -> Option<&Buffer> {
        self.buffer.as_ref()
    }

    #[inline]
    pub fn capacity(&self) -> usize {
        self.capacity
    }

    #[inline]
    pub fn len(&self) -> usize {
        self.values.len()
    }

    #[inline]
    pub fn is_empty(&self) -> bool {
        self.values.is_empty()
    }

    pub fn push(&mut self, value: T) -> usize {
        let index = self.values.len();
        self.values.push(value);
        index
    }

    pub fn set_label(&mut self, label: Option<&str>) {
        let label = label.map(str::to_string);

        if label != self.label {
            self.label_changed = true;
        }

        self.label = label;
    }

    pub fn get_label(&self) -> Option<&str> {
        self.label.as_deref()
    }

    /// Creates a [`Buffer`](crate::render_resource::Buffer) on the [`RenderDevice`](crate::renderer::RenderDevice) with size
    /// at least `std::mem::size_of::<T>() * capacity`, unless a such a buffer already exists.
    ///
    /// If a [`Buffer`](crate::render_resource::Buffer) exists, but is too small, references to it will be discarded,
    /// and a new [`Buffer`](crate::render_resource::Buffer) will be created. Any previously created [`Buffer`](crate::render_resource::Buffer)s
    /// that are no longer referenced will be deleted by the [`RenderDevice`](crate::renderer::RenderDevice)
    /// once it is done using them (typically 1-2 frames).
    ///
    /// In addition to any [`BufferUsages`](crate::render_resource::BufferUsages) provided when
    /// the `BufferVec` was created, the buffer on the [`RenderDevice`](crate::renderer::RenderDevice)
    /// is marked as [`BufferUsages::COPY_DST`](crate::render_resource::BufferUsages).
    pub fn reserve(&mut self, capacity: usize, device: &RenderDevice) {
        if capacity > self.capacity || self.label_changed {
            self.capacity = capacity;
            let size = self.item_size * capacity;
            self.buffer = Some(device.create_buffer(&wgpu::BufferDescriptor {
                label: self.label.as_deref(),
                size: size as wgpu::BufferAddress,
                usage: BufferUsages::COPY_DST | self.buffer_usage,
                mapped_at_creation: false,
            }));
            self.label_changed = false;
        }
    }

    /// Queues writing of data from system RAM to VRAM using the [`RenderDevice`](crate::renderer::RenderDevice)
    /// and the provided [`RenderQueue`](crate::renderer::RenderQueue).
    ///
    /// Before queuing the write, a [`reserve`](crate::render_resource::BufferVec::reserve) operation
    /// is executed.
    pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
        if self.values.is_empty() {
            return;
        }
        self.reserve(self.values.len(), device);
        if let Some(buffer) = &self.buffer {
            let range = 0..self.item_size * self.values.len();
            let bytes: &[u8] = cast_slice(&self.values);
            queue.write_buffer(buffer, 0, &bytes[range]);
        }
    }

    pub fn truncate(&mut self, len: usize) {
        self.values.truncate(len);
    }

    pub fn clear(&mut self) {
        self.values.clear();
    }
}

impl<T: Pod> Extend<T> for BufferVec<T> {
    #[inline]
    fn extend<I: IntoIterator<Item = T>>(&mut self, iter: I) {
        self.values.extend(iter);
    }
}