pub struct RenderPipelineDescriptor {
pub label: Option<Cow<'static, str>>,
pub layout: Vec<BindGroupLayout>,
pub push_constant_ranges: Vec<PushConstantRange>,
pub vertex: VertexState,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment: Option<FragmentState>,
}
Expand description
Describes a render (graphics) pipeline.
Fields§
§label: Option<Cow<'static, str>>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Vec<BindGroupLayout>
The layout of bind groups for this pipeline.
push_constant_ranges: Vec<PushConstantRange>
The push constant ranges for this pipeline. Supply an empty vector if the pipeline doesn’t use push constants.
vertex: VertexState
The compiled vertex stage, its entry point, and the input buffers layout.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment: Option<FragmentState>
The compiled fragment stage, its entry point, and the color targets.
Trait Implementations§
source§impl Clone for RenderPipelineDescriptor
impl Clone for RenderPipelineDescriptor
source§fn clone(&self) -> RenderPipelineDescriptor
fn clone(&self) -> RenderPipelineDescriptor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for RenderPipelineDescriptor
impl Debug for RenderPipelineDescriptor
source§impl PartialEq<RenderPipelineDescriptor> for RenderPipelineDescriptor
impl PartialEq<RenderPipelineDescriptor> for RenderPipelineDescriptor
source§fn eq(&self, other: &RenderPipelineDescriptor) -> bool
fn eq(&self, other: &RenderPipelineDescriptor) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for RenderPipelineDescriptor
Auto Trait Implementations§
impl RefUnwindSafe for RenderPipelineDescriptor
impl Send for RenderPipelineDescriptor
impl Sync for RenderPipelineDescriptor
impl Unpin for RenderPipelineDescriptor
impl UnwindSafe for RenderPipelineDescriptor
Blanket Implementations§
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
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.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait
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’s.