Struct bevy_rapier3d::render::ColliderDebugColor
source · pub struct ColliderDebugColor(pub Color);
Expand description
The color of a collider when using the debug-renderer.
Insert this component alongside the collider component to force to a specific value the color used to render the collider.
Tuple Fields§
§0: Color
Trait Implementations§
source§impl Clone for ColliderDebugColor
impl Clone for ColliderDebugColor
source§fn clone(&self) -> ColliderDebugColor
fn clone(&self) -> ColliderDebugColor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for ColliderDebugColorwhere
Self: Send + Sync + 'static,
impl Component for ColliderDebugColorwhere Self: Send + Sync + 'static,
source§impl Debug for ColliderDebugColor
impl Debug for ColliderDebugColor
source§impl PartialEq<ColliderDebugColor> for ColliderDebugColor
impl PartialEq<ColliderDebugColor> for ColliderDebugColor
source§fn eq(&self, other: &ColliderDebugColor) -> bool
fn eq(&self, other: &ColliderDebugColor) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for ColliderDebugColor
impl StructuralPartialEq for ColliderDebugColor
Auto Trait Implementations§
impl RefUnwindSafe for ColliderDebugColor
impl Send for ColliderDebugColor
impl Sync for ColliderDebugColor
impl Unpin for ColliderDebugColor
impl UnwindSafe for ColliderDebugColor
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> Downcast for Twhere
T: Any,
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’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Convert
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. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
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fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.