Struct bevy_rapier3d::prelude::RigidBodyColliders [−][src]
pub struct RigidBodyColliders(pub Vec<ColliderHandle, Global>);
Expand description
The set of colliders attached to this rigid-bodies.
This should not be modified manually unless you really know what you are doing (for example if you are trying to integrate Rapier to a game engine using its component-based interface).
Implementations
impl RigidBodyColliders
[src]
impl RigidBodyColliders
[src]pub fn detach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
co_handle: ColliderHandle
)
[src]
pub fn detach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
co_handle: ColliderHandle
)
[src]Detach a collider from this rigid-body.
pub fn attach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
rb_ccd: &mut RigidBodyCcd,
rb_mprops: &mut RigidBodyMassProps,
rb_pos: &RigidBodyPosition,
co_handle: ColliderHandle,
co_pos: &mut ColliderPosition,
co_parent: &ColliderParent,
co_shape: &SharedShape,
co_mprops: &ColliderMassProps
)
[src]
pub fn attach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
rb_ccd: &mut RigidBodyCcd,
rb_mprops: &mut RigidBodyMassProps,
rb_pos: &RigidBodyPosition,
co_handle: ColliderHandle,
co_pos: &mut ColliderPosition,
co_parent: &ColliderParent,
co_shape: &SharedShape,
co_mprops: &ColliderMassProps
)
[src]Attach a collider to this rigid-body.
pub fn update_positions<Colliders>(
&self,
colliders: &mut Colliders,
modified_colliders: &mut Vec<ColliderHandle, Global>,
parent_pos: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>
) where
Colliders: ComponentSetMut<ColliderPosition> + ComponentSetMut<ColliderChanges> + ComponentSetOption<ColliderParent>,
[src]
pub fn update_positions<Colliders>(
&self,
colliders: &mut Colliders,
modified_colliders: &mut Vec<ColliderHandle, Global>,
parent_pos: &Isometry<f32, Unit<Quaternion<f32>>, 3_usize>
) where
Colliders: ComponentSetMut<ColliderPosition> + ComponentSetMut<ColliderChanges> + ComponentSetOption<ColliderParent>,
[src]Update the positions of all the colliders attached to this rigid-body.
Trait Implementations
impl Clone for RigidBodyColliders
[src]
impl Clone for RigidBodyColliders
[src]pub fn clone(&self) -> RigidBodyColliders
[src]
pub fn clone(&self) -> RigidBodyColliders
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl<'a, 'b, 'c> ComponentSet<RigidBodyColliders> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]
impl<'a, 'b, 'c> ComponentSet<RigidBodyColliders> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]impl<'a, 'b, 'c> ComponentSetMut<RigidBodyColliders> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]
impl<'a, 'b, 'c> ComponentSetMut<RigidBodyColliders> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]fn set_internal(&mut self, handle: Index, val: RigidBodyColliders)
[src]
fn set_internal(&mut self, handle: Index, val: RigidBodyColliders)
[src]Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyColliders) -> Result
) -> Option<Result>
[src]
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyColliders) -> Result
) -> Option<Result>
[src]Applies the given closure to the element associated to the given handle
. Read more
impl<'a, 'b, 'c> ComponentSetOption<RigidBodyColliders> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]
impl<'a, 'b, 'c> ComponentSetOption<RigidBodyColliders> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]fn get(&self, handle: Index) -> Option<&RigidBodyColliders>
[src]
fn get(&self, handle: Index) -> Option<&RigidBodyColliders>
[src]Get the element associated to the given handle
, if there is one.
impl Debug for RigidBodyColliders
[src]
impl Debug for RigidBodyColliders
[src]impl Default for RigidBodyColliders
[src]
impl Default for RigidBodyColliders
[src]pub fn default() -> RigidBodyColliders
[src]
pub fn default() -> RigidBodyColliders
[src]Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyColliders
impl Send for RigidBodyColliders
impl Sync for RigidBodyColliders
impl Unpin for RigidBodyColliders
impl UnwindSafe for RigidBodyColliders
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,