Struct bevy_rapier3d::prelude::NarrowPhase [−][src]
pub struct NarrowPhase { /* fields omitted */ }
Expand description
The narrow-phase responsible for computing precise contact information between colliders.
Implementations
impl NarrowPhase
[src]
impl NarrowPhase
[src]pub fn new() -> NarrowPhase
[src]
pub fn new() -> NarrowPhase
[src]Creates a new empty narrow-phase.
pub fn with_query_dispatcher<D>(d: D) -> NarrowPhase where
D: 'static + PersistentQueryDispatcher<ContactManifoldData, ContactData>,
[src]
pub fn with_query_dispatcher<D>(d: D) -> NarrowPhase where
D: 'static + PersistentQueryDispatcher<ContactManifoldData, ContactData>,
[src]Creates a new empty narrow-phase with a custom query dispatcher.
pub fn query_dispatcher(
&self
) -> &dyn PersistentQueryDispatcher<ContactManifoldData, ContactData>
[src]
pub fn query_dispatcher(
&self
) -> &dyn PersistentQueryDispatcher<ContactManifoldData, ContactData>
[src]The query dispatcher used by this narrow-phase to select the right collision-detection algorithms depending of the shape types.
pub fn contact_graph(&self) -> &InteractionGraph<ColliderHandle, ContactPair>
[src]
pub fn contact_graph(&self) -> &InteractionGraph<ColliderHandle, ContactPair>
[src]The contact graph containing all contact pairs and their contact information.
pub fn intersection_graph(&self) -> &InteractionGraph<ColliderHandle, bool>
[src]
pub fn intersection_graph(&self) -> &InteractionGraph<ColliderHandle, bool>
[src]The intersection graph containing all intersection pairs and their intersection information.
pub fn contacts_with_unknown_gen(
&self,
collider: u32
) -> impl Iterator<Item = &ContactPair>
[src]
pub fn contacts_with_unknown_gen(
&self,
collider: u32
) -> impl Iterator<Item = &ContactPair>
[src]All the contacts involving the given collider.
It is strongly recommended to use the NarrowPhase::contacts_with
method instead. This
method can be used if the generation number of the collider handle isn’t known.
pub fn contacts_with(
&self,
collider: ColliderHandle
) -> impl Iterator<Item = &ContactPair>
[src]
pub fn contacts_with(
&self,
collider: ColliderHandle
) -> impl Iterator<Item = &ContactPair>
[src]All the contacts involving the given collider.
pub fn intersections_with_unknown_gen(
&self,
collider: u32
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]
pub fn intersections_with_unknown_gen(
&self,
collider: u32
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]All the intersections involving the given collider.
It is strongly recommended to use the NarrowPhase::intersections_with
method instead.
This method can be used if the generation number of the collider handle isn’t known.
pub fn intersections_with(
&self,
collider: ColliderHandle
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]
pub fn intersections_with(
&self,
collider: ColliderHandle
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]All the intersections involving the given collider.
pub fn contact_pair_unknown_gen(
&self,
collider1: u32,
collider2: u32
) -> Option<&ContactPair>
[src]
pub fn contact_pair_unknown_gen(
&self,
collider1: u32,
collider2: u32
) -> Option<&ContactPair>
[src]The contact pair involving two specific colliders.
It is strongly recommended to use the NarrowPhase::contact_pair
method instead. This
method can be used if the generation number of the collider handle isn’t known.
If this returns None
, there is no contact between the two colliders.
If this returns Some
, then there may be a contact between the two colliders. Check the
result [ContactPair::has_any_active_collider
] method to see if there is an actual contact.
pub fn contact_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle
) -> Option<&ContactPair>
[src]
pub fn contact_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle
) -> Option<&ContactPair>
[src]The contact pair involving two specific colliders.
If this returns None
, there is no contact between the two colliders.
If this returns Some
, then there may be a contact between the two colliders. Check the
result [ContactPair::has_any_active_collider
] method to see if there is an actual contact.
pub fn intersection_pair_unknown_gen(
&self,
collider1: u32,
collider2: u32
) -> Option<bool>
[src]
pub fn intersection_pair_unknown_gen(
&self,
collider1: u32,
collider2: u32
) -> Option<bool>
[src]The intersection pair involving two specific colliders.
It is strongly recommended to use the NarrowPhase::intersection_pair
method instead. This
method can be used if the generation number of the collider handle isn’t known.
If this returns None
or Some(false)
, then there is no intersection between the two colliders.
If this returns Some(true)
, then there may be an intersection between the two colliders.
pub fn intersection_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle
) -> Option<bool>
[src]
pub fn intersection_pair(
&self,
collider1: ColliderHandle,
collider2: ColliderHandle
) -> Option<bool>
[src]The intersection pair involving two specific colliders.
If this returns None
or Some(false)
, then there is no intersection between the two colliders.
If this returns Some(true)
, then there may be an intersection between the two colliders.
pub fn contact_pairs(&self) -> impl Iterator<Item = &ContactPair>
[src]
pub fn contact_pairs(&self) -> impl Iterator<Item = &ContactPair>
[src]All the contact pairs maintained by this narrow-phase.
pub fn intersection_pairs(
&self
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]
pub fn intersection_pairs(
&self
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]All the intersection pairs maintained by this narrow-phase.
pub fn handle_user_changes<Bodies, Colliders>(
&mut self,
islands: Option<&mut IslandManager>,
modified_colliders: &[ColliderHandle],
removed_colliders: &[ColliderHandle],
colliders: &mut Colliders,
bodies: &mut Bodies,
events: &dyn EventHandler
) where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
Colliders: ComponentSet<ColliderChanges> + ComponentSet<ColliderType> + ComponentSet<ColliderFlags> + ComponentSetOption<ColliderParent>,
[src]
pub fn handle_user_changes<Bodies, Colliders>(
&mut self,
islands: Option<&mut IslandManager>,
modified_colliders: &[ColliderHandle],
removed_colliders: &[ColliderHandle],
colliders: &mut Colliders,
bodies: &mut Bodies,
events: &dyn EventHandler
) where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
Colliders: ComponentSet<ColliderChanges> + ComponentSet<ColliderType> + ComponentSet<ColliderFlags> + ComponentSetOption<ColliderParent>,
[src]Maintain the narrow-phase internal state by taking collider removal into account.
Trait Implementations
impl Clone for NarrowPhase
[src]
impl Clone for NarrowPhase
[src]pub fn clone(&self) -> NarrowPhase
[src]
pub fn clone(&self) -> NarrowPhase
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for NarrowPhase
impl Send for NarrowPhase
impl Sync for NarrowPhase
impl Unpin for NarrowPhase
impl !UnwindSafe for NarrowPhase
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,