Struct bevy_rapier3d::prelude::NarrowPhase[][src]

pub struct NarrowPhase { /* fields omitted */ }
Expand description

The narrow-phase responsible for computing precise contact information between colliders.

Implementations

impl NarrowPhase[src]

pub fn new() -> NarrowPhase[src]

Creates a new empty narrow-phase.

pub fn with_query_dispatcher<D>(d: D) -> NarrowPhase where
    D: 'static + PersistentQueryDispatcher<ContactManifoldData, ContactData>, 
[src]

Creates a new empty narrow-phase with a custom query dispatcher.

pub fn query_dispatcher(
    &self
) -> &dyn PersistentQueryDispatcher<ContactManifoldData, ContactData>
[src]

The query dispatcher used by this narrow-phase to select the right collision-detection algorithms depending of the shape types.

pub fn contact_graph(&self) -> &InteractionGraph<ColliderHandle, ContactPair>[src]

The contact graph containing all contact pairs and their contact information.

pub fn intersection_graph(&self) -> &InteractionGraph<ColliderHandle, bool>[src]

The intersection graph containing all intersection pairs and their intersection information.

pub fn contacts_with_unknown_gen(
    &self,
    collider: u32
) -> impl Iterator<Item = &ContactPair>
[src]

All the contacts involving the given collider.

It is strongly recommended to use the NarrowPhase::contacts_with method instead. This method can be used if the generation number of the collider handle isn’t known.

pub fn contacts_with(
    &self,
    collider: ColliderHandle
) -> impl Iterator<Item = &ContactPair>
[src]

All the contacts involving the given collider.

pub fn intersections_with_unknown_gen(
    &self,
    collider: u32
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]

All the intersections involving the given collider.

It is strongly recommended to use the NarrowPhase::intersections_with method instead. This method can be used if the generation number of the collider handle isn’t known.

pub fn intersections_with(
    &self,
    collider: ColliderHandle
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]

All the intersections involving the given collider.

pub fn contact_pair_unknown_gen(
    &self,
    collider1: u32,
    collider2: u32
) -> Option<&ContactPair>
[src]

The contact pair involving two specific colliders.

It is strongly recommended to use the NarrowPhase::contact_pair method instead. This method can be used if the generation number of the collider handle isn’t known.

If this returns None, there is no contact between the two colliders. If this returns Some, then there may be a contact between the two colliders. Check the result [ContactPair::has_any_active_collider] method to see if there is an actual contact.

pub fn contact_pair(
    &self,
    collider1: ColliderHandle,
    collider2: ColliderHandle
) -> Option<&ContactPair>
[src]

The contact pair involving two specific colliders.

If this returns None, there is no contact between the two colliders. If this returns Some, then there may be a contact between the two colliders. Check the result [ContactPair::has_any_active_collider] method to see if there is an actual contact.

pub fn intersection_pair_unknown_gen(
    &self,
    collider1: u32,
    collider2: u32
) -> Option<bool>
[src]

The intersection pair involving two specific colliders.

It is strongly recommended to use the NarrowPhase::intersection_pair method instead. This method can be used if the generation number of the collider handle isn’t known.

If this returns None or Some(false), then there is no intersection between the two colliders. If this returns Some(true), then there may be an intersection between the two colliders.

pub fn intersection_pair(
    &self,
    collider1: ColliderHandle,
    collider2: ColliderHandle
) -> Option<bool>
[src]

The intersection pair involving two specific colliders.

If this returns None or Some(false), then there is no intersection between the two colliders. If this returns Some(true), then there may be an intersection between the two colliders.

pub fn contact_pairs(&self) -> impl Iterator<Item = &ContactPair>[src]

All the contact pairs maintained by this narrow-phase.

pub fn intersection_pairs(
    &self
) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, bool)>
[src]

All the intersection pairs maintained by this narrow-phase.

pub fn handle_user_changes<Bodies, Colliders>(
    &mut self,
    islands: Option<&mut IslandManager>,
    modified_colliders: &[ColliderHandle],
    removed_colliders: &[ColliderHandle],
    colliders: &mut Colliders,
    bodies: &mut Bodies,
    events: &dyn EventHandler
) where
    Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
    Colliders: ComponentSet<ColliderChanges> + ComponentSet<ColliderType> + ComponentSet<ColliderFlags> + ComponentSetOption<ColliderParent>, 
[src]

Maintain the narrow-phase internal state by taking collider removal into account.

Trait Implementations

impl Clone for NarrowPhase[src]

pub fn clone(&self) -> NarrowPhase[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
[src]

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Gets the TypeId of self. Read more

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    T: ?Sized
[src]

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Immutably borrows from an owned value. Read more

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    T: ?Sized
[src]

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    T: Any

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    T: Any + Send + Sync

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Performs the conversion.

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[src]

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    SS: SubsetOf<SP>, 

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impl<T> ToOwned for T where
    T: Clone
[src]

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recently added

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    U: Into<T>, 
[src]

type Error = Infallible

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impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

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    T: 'static + Send + Sync + Clone

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    V: MultiLane<T>, 

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