pub struct QueryFilter<'a> {
    pub flags: QueryFilterFlags,
    pub groups: Option<CollisionGroups>,
    pub exclude_collider: Option<Entity>,
    pub exclude_rigid_body: Option<Entity>,
    pub predicate: Option<&'a dyn Fn(Entity) -> bool>,
}
Expand description

A filter that describes what collider should be included or excluded from a scene query.

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§flags: QueryFilterFlags

Flags indicating what particular type of colliders should be excluded.

§groups: Option<CollisionGroups>

If set, only colliders with collision groups compatible with this one will be included in the scene query.

§exclude_collider: Option<Entity>

If set, the collider attached to that entity will be excluded from the query.

§exclude_rigid_body: Option<Entity>

If set, any collider attached to the rigid-body attached to that entity will be excluded from the query.

§predicate: Option<&'a dyn Fn(Entity) -> bool>

If set, any collider for which this closure returns false.

Implementations§

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impl<'a> QueryFilter<'a>

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pub fn new() -> Self

A query filter that doesn’t exclude any collider.

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pub fn exclude_fixed() -> Self

Exclude from the query any collider attached to a fixed rigid-body and colliders with no rigid-body attached.

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pub fn exclude_kinematic() -> Self

Exclude from the query any collider attached to a dynamic rigid-body.

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pub fn exclude_dynamic() -> Self

Exclude from the query any collider attached to a kinematic rigid-body.

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pub fn only_dynamic() -> Self

Excludes all colliders not attached to a dynamic rigid-body.

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pub fn only_kinematic() -> Self

Excludes all colliders not attached to a kinematic rigid-body.

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pub fn only_fixed() -> Self

Exclude all colliders attached to a non-fixed rigid-body (this will not exclude colliders not attached to any rigid-body).

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pub fn exclude_sensors(self) -> Self

Exclude from the query any collider that is a sensor.

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pub fn exclude_solids(self) -> Self

Exclude from the query any collider that is not a sensor.

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pub fn groups(self, groups: CollisionGroups) -> Self

Only colliders with collision groups compatible with this one will be included in the scene query.

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pub fn exclude_collider(self, collider: Entity) -> Self

Set the collider that will be excluded from the scene query.

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pub fn exclude_rigid_body(self, rigid_body: Entity) -> Self

Set the rigid-body that will be excluded from the scene query.

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pub fn predicate(self, predicate: &'a impl Fn(Entity) -> bool) -> Self

Set the predicate to apply a custom collider filtering during the scene query.

Trait Implementations§

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impl<'a> Clone for QueryFilter<'a>

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fn clone(&self) -> QueryFilter<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Default for QueryFilter<'a>

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fn default() -> QueryFilter<'a>

Returns the “default value” for a type. Read more
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impl<'a> From<CollisionGroups> for QueryFilter<'a>

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fn from(groups: CollisionGroups) -> Self

Converts to this type from the input type.
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impl<'a> From<QueryFilterFlags> for QueryFilter<'a>

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fn from(flags: QueryFilterFlags) -> Self

Converts to this type from the input type.
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impl<'a> Copy for QueryFilter<'a>

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for QueryFilter<'a>

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impl<'a> !Send for QueryFilter<'a>

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impl<'a> !Sync for QueryFilter<'a>

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impl<'a> Unpin for QueryFilter<'a>

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impl<'a> !UnwindSafe for QueryFilter<'a>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for Twhere T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given [World]
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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