Struct bevy_rapier2d::pipeline::QueryFilter
source · pub struct QueryFilter<'a> {
pub flags: QueryFilterFlags,
pub groups: Option<CollisionGroups>,
pub exclude_collider: Option<Entity>,
pub exclude_rigid_body: Option<Entity>,
pub predicate: Option<&'a dyn Fn(Entity) -> bool>,
}
Expand description
A filter that describes what collider should be included or excluded from a scene query.
Fields§
§flags: QueryFilterFlags
Flags indicating what particular type of colliders should be excluded.
groups: Option<CollisionGroups>
If set, only colliders with collision groups compatible with this one will be included in the scene query.
exclude_collider: Option<Entity>
If set, the collider attached to that entity will be excluded from the query.
exclude_rigid_body: Option<Entity>
If set, any collider attached to the rigid-body attached to that entity will be excluded from the query.
predicate: Option<&'a dyn Fn(Entity) -> bool>
If set, any collider for which this closure returns false.
Implementations§
source§impl<'a> QueryFilter<'a>
impl<'a> QueryFilter<'a>
sourcepub fn exclude_fixed() -> Self
pub fn exclude_fixed() -> Self
Exclude from the query any collider attached to a fixed rigid-body and colliders with no rigid-body attached.
sourcepub fn exclude_kinematic() -> Self
pub fn exclude_kinematic() -> Self
Exclude from the query any collider attached to a dynamic rigid-body.
sourcepub fn exclude_dynamic() -> Self
pub fn exclude_dynamic() -> Self
Exclude from the query any collider attached to a kinematic rigid-body.
sourcepub fn only_dynamic() -> Self
pub fn only_dynamic() -> Self
Excludes all colliders not attached to a dynamic rigid-body.
sourcepub fn only_kinematic() -> Self
pub fn only_kinematic() -> Self
Excludes all colliders not attached to a kinematic rigid-body.
sourcepub fn only_fixed() -> Self
pub fn only_fixed() -> Self
Exclude all colliders attached to a non-fixed rigid-body (this will not exclude colliders not attached to any rigid-body).
sourcepub fn exclude_sensors(self) -> Self
pub fn exclude_sensors(self) -> Self
Exclude from the query any collider that is a sensor.
sourcepub fn exclude_solids(self) -> Self
pub fn exclude_solids(self) -> Self
Exclude from the query any collider that is not a sensor.
sourcepub fn groups(self, groups: CollisionGroups) -> Self
pub fn groups(self, groups: CollisionGroups) -> Self
Only colliders with collision groups compatible with this one will be included in the scene query.
sourcepub fn exclude_collider(self, collider: Entity) -> Self
pub fn exclude_collider(self, collider: Entity) -> Self
Set the collider that will be excluded from the scene query.
sourcepub fn exclude_rigid_body(self, rigid_body: Entity) -> Self
pub fn exclude_rigid_body(self, rigid_body: Entity) -> Self
Set the rigid-body that will be excluded from the scene query.
Trait Implementations§
source§impl<'a> Clone for QueryFilter<'a>
impl<'a> Clone for QueryFilter<'a>
source§fn clone(&self) -> QueryFilter<'a>
fn clone(&self) -> QueryFilter<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<'a> Default for QueryFilter<'a>
impl<'a> Default for QueryFilter<'a>
source§fn default() -> QueryFilter<'a>
fn default() -> QueryFilter<'a>
source§impl<'a> From<CollisionGroups> for QueryFilter<'a>
impl<'a> From<CollisionGroups> for QueryFilter<'a>
source§fn from(groups: CollisionGroups) -> Self
fn from(groups: CollisionGroups) -> Self
source§impl<'a> From<QueryFilterFlags> for QueryFilter<'a>
impl<'a> From<QueryFilterFlags> for QueryFilter<'a>
source§fn from(flags: QueryFilterFlags) -> Self
fn from(flags: QueryFilterFlags) -> Self
impl<'a> Copy for QueryFilter<'a>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for QueryFilter<'a>
impl<'a> !Send for QueryFilter<'a>
impl<'a> !Sync for QueryFilter<'a>
impl<'a> Unpin for QueryFilter<'a>
impl<'a> !UnwindSafe for QueryFilter<'a>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given [World]source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.