Struct bevy_rapier2d::geometry::Toi
source · pub struct Toi {
pub toi: Real,
pub witness1: Vect,
pub witness2: Vect,
pub normal1: Vect,
pub normal2: Vect,
pub status: TOIStatus,
}
Expand description
The result of a time-of-impact (TOI) computation.
Fields§
§toi: Real
The time at which the objects touch.
witness1: Vect
The local-space closest point on the first shape at the time of impact.
Undefined if status
is Penetrating
.
witness2: Vect
The local-space closest point on the second shape at the time of impact.
Undefined if status
is Penetrating
.
normal1: Vect
The local-space outward normal on the first shape at the time of impact.
Undefined if status
is Penetrating
.
normal2: Vect
The local-space outward normal on the second shape at the time of impact.
Undefined if status
is Penetrating
.
status: TOIStatus
The way the time-of-impact computation algorithm terminated.
Trait Implementations§
impl Copy for Toi
impl StructuralPartialEq for Toi
Auto Trait Implementations§
impl RefUnwindSafe for Toi
impl Send for Toi
impl Sync for Toi
impl Unpin for Toi
impl UnwindSafe for Toi
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