#[repr(transparent)]
pub struct RevoluteJoint { /* private fields */ }
Expand description

A revolute joint, locks all relative motion except for rotation along the joint’s principal axis.

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impl RevoluteJoint

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pub fn new() -> Self

Creates a new revolute joint allowing only relative rotations.

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pub fn data(&self) -> &GenericJoint

The underlying generic joint.

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pub fn contacts_enabled(&self) -> bool

Are contacts between the attached rigid-bodies enabled?

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pub fn set_contacts_enabled(&mut self, enabled: bool) -> &mut Self

Sets whether contacts between the attached rigid-bodies are enabled.

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pub fn local_anchor1(&self) -> Vect

The joint’s anchor, expressed in the local-space of the first rigid-body.

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pub fn set_local_anchor1(&mut self, anchor1: Vect) -> &mut Self

Sets the joint’s anchor, expressed in the local-space of the first rigid-body.

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pub fn local_anchor2(&self) -> Vect

The joint’s anchor, expressed in the local-space of the second rigid-body.

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pub fn set_local_anchor2(&mut self, anchor2: Vect) -> &mut Self

Sets the joint’s anchor, expressed in the local-space of the second rigid-body.

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pub fn motor(&self) -> Option<&JointMotor>

The motor affecting the joint’s rotational degree of freedom.

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pub fn set_motor_model(&mut self, model: MotorModel) -> &mut Self

Set the spring-like model used by the motor to reach the desired target velocity and position.

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pub fn set_motor_velocity(&mut self, target_vel: Real, factor: Real) -> &mut Self

Sets the target velocity this motor needs to reach.

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pub fn set_motor_position( &mut self, target_pos: Real, stiffness: Real, damping: Real ) -> &mut Self

Sets the target angle this motor needs to reach.

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pub fn set_motor( &mut self, target_pos: Real, target_vel: Real, stiffness: Real, damping: Real ) -> &mut Self

Configure both the target angle and target velocity of the motor.

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pub fn set_motor_max_force(&mut self, max_force: Real) -> &mut Self

Sets the maximum force the motor can deliver.

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pub fn limits(&self) -> Option<&JointLimits<Real>>

The limit angle attached bodies can translate along the joint’s principal axis.

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pub fn set_limits(&mut self, limits: [Real; 2]) -> &mut Self

Sets the [min,max] limit angle attached bodies can translate along the joint’s principal axis.

Trait Implementations§

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impl Clone for RevoluteJoint

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fn clone(&self) -> RevoluteJoint

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RevoluteJoint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RevoluteJoint

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for RevoluteJoint

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<RevoluteJoint> for GenericJoint

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fn from(joint: RevoluteJoint) -> GenericJoint

Converts to this type from the input type.
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impl PartialEq<RevoluteJoint> for RevoluteJoint

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fn eq(&self, other: &RevoluteJoint) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for RevoluteJoint

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for RevoluteJoint

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impl StructuralPartialEq for RevoluteJoint

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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