Struct bevy_rapier2d::control::CharacterAutostep
source · pub struct CharacterAutostep {
pub max_height: CharacterLength,
pub min_width: CharacterLength,
pub include_dynamic_bodies: bool,
}
Expand description
Configuration for the auto-stepping character controller feature.
Fields§
§max_height: CharacterLength
The maximum step height a character can automatically step over.
min_width: CharacterLength
The minimum width of free space that must be available after stepping on a stair.
include_dynamic_bodies: bool
Can the character automatically step over dynamic bodies too?
Trait Implementations§
source§impl Clone for CharacterAutostep
impl Clone for CharacterAutostep
source§fn clone(&self) -> CharacterAutostep
fn clone(&self) -> CharacterAutostep
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CharacterAutostep
impl Debug for CharacterAutostep
source§impl Default for CharacterAutostep
impl Default for CharacterAutostep
source§fn default() -> CharacterAutostep
fn default() -> CharacterAutostep
Returns the “default value” for a type. Read more
source§impl PartialEq<CharacterAutostep> for CharacterAutostep
impl PartialEq<CharacterAutostep> for CharacterAutostep
source§fn eq(&self, other: &CharacterAutostep) -> bool
fn eq(&self, other: &CharacterAutostep) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for CharacterAutostep
impl StructuralPartialEq for CharacterAutostep
Auto Trait Implementations§
impl RefUnwindSafe for CharacterAutostep
impl Send for CharacterAutostep
impl Sync for CharacterAutostep
impl Unpin for CharacterAutostep
impl UnwindSafe for CharacterAutostep
Blanket Implementations§
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