pub struct RapierConfiguration {
    pub gravity: Vect,
    pub physics_pipeline_active: bool,
    pub query_pipeline_active: bool,
    pub timestep_mode: TimestepMode,
    pub scaled_shape_subdivision: u32,
    pub force_update_from_transform_changes: bool,
}
Expand description

A resource for specifying configuration information for the physics simulation

Fields

gravity: Vect

Specifying the gravity of the physics simulation.

physics_pipeline_active: bool

Specifies if the physics simulation is active and update the physics world.

query_pipeline_active: bool

Specifies if the query pipeline is active and update the query pipeline.

timestep_mode: TimestepMode

Specifies the way the timestep length should be adjusted at each frame.

scaled_shape_subdivision: u32

Specifies the number of subdivisions along each axes a shape should be subdivided if its scaled representation cannot be represented with the same shape type.

For example, a ball subject to a non-uniform scaling cannot be represented as a ball (it’s an ellipsoid). Thus, in order to be compatible with Rapier, the shape is automatically discretized into a convex polyhedron, using scaled_shape_subdivision as the number of subdivisions along each spherical coordinates angle.

force_update_from_transform_changes: bool

Specifies if backend sync should always accept tranform changes, which may be from the writeback stage.

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