pub struct RapierPhysicsPlugin<PhysicsHooksData = ()> { /* private fields */ }
Expand description

A plugin responsible for setting up a full Rapier physics simulation pipeline and resources.

Implementations

Specifies a scale ratio between the physics world and the bevy transforms.

This affects the size of every elements in the physics engine, by multiplying all the length-related quantities by the physics_scale factor. This should likely always be 1.0 in 3D. In 2D, this is useful to specify a “pixels-per-meter” conversion ratio.

Specifies whether the plugin should setup each of its PhysicsStages (true), or if the user will set them up later (false).

The default value is true.

Specifies how many pixels on the 2D canvas equal one meter on the physics world.

This conversion unit assumes that the 2D camera uses an unscaled projection.

Provided for use when staging systems outside of this plugin using with_system_setup(false). See PhysicsStages for a description of these systems.

Trait Implementations

Returns the “default value” for a type. Read more
Configures the [App] to which this plugin is added.
Configures a name for the [Plugin] which is primarily used for debugging.

Auto Trait Implementations

Blanket Implementations

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