Struct bevy_rapier2d::plugin::RapierPhysicsPlugin
source · [−]pub struct RapierPhysicsPlugin<PhysicsHooksData = ()> { /* private fields */ }
Expand description
A plugin responsible for setting up a full Rapier physics simulation pipeline and resources.
Implementations
sourceimpl<PhysicsHooksData: 'static + WorldQuery + Send + Sync> RapierPhysicsPlugin<PhysicsHooksData>
impl<PhysicsHooksData: 'static + WorldQuery + Send + Sync> RapierPhysicsPlugin<PhysicsHooksData>
sourcepub fn with_physics_scale(self, physics_scale: f32) -> Self
pub fn with_physics_scale(self, physics_scale: f32) -> Self
Specifies a scale ratio between the physics world and the bevy transforms.
This affects the size of every elements in the physics engine, by multiplying
all the length-related quantities by the physics_scale
factor. This should
likely always be 1.0 in 3D. In 2D, this is useful to specify a “pixels-per-meter”
conversion ratio.
sourcepub fn with_default_system_setup(self, default_system_setup: bool) -> Self
pub fn with_default_system_setup(self, default_system_setup: bool) -> Self
Specifies whether the plugin should setup each of its PhysicsStages
(true
), or if the user will set them up later (false
).
The default value is true
.
sourcepub fn pixels_per_meter(pixels_per_meter: f32) -> Self
pub fn pixels_per_meter(pixels_per_meter: f32) -> Self
Specifies how many pixels on the 2D canvas equal one meter on the physics world.
This conversion unit assumes that the 2D camera uses an unscaled projection.
sourcepub fn get_systems(stage: PhysicsStages) -> SystemSet
pub fn get_systems(stage: PhysicsStages) -> SystemSet
Provided for use when staging systems outside of this plugin using
with_system_setup(false)
.
See PhysicsStages
for a description of these systems.
Trait Implementations
sourceimpl<PhysicsHooksData> Default for RapierPhysicsPlugin<PhysicsHooksData>
impl<PhysicsHooksData> Default for RapierPhysicsPlugin<PhysicsHooksData>
Auto Trait Implementations
impl<PhysicsHooksData> RefUnwindSafe for RapierPhysicsPlugin<PhysicsHooksData>where
PhysicsHooksData: RefUnwindSafe,
impl<PhysicsHooksData> Send for RapierPhysicsPlugin<PhysicsHooksData>where
PhysicsHooksData: Send,
impl<PhysicsHooksData> Sync for RapierPhysicsPlugin<PhysicsHooksData>where
PhysicsHooksData: Sync,
impl<PhysicsHooksData> Unpin for RapierPhysicsPlugin<PhysicsHooksData>where
PhysicsHooksData: Unpin,
impl<PhysicsHooksData> UnwindSafe for RapierPhysicsPlugin<PhysicsHooksData>where
PhysicsHooksData: UnwindSafe,
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
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&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
T
[ShaderType
] for self
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impl<T> FromWorld for Twhere
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fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given [World]sourceimpl<T> Instrument for T
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