pub enum PhysicsStages {
    SyncBackend,
    StepSimulation,
    Writeback,
    DetectDespawn,
}
Expand description

[StageLabel] for each phase of the plugin.

Variants

SyncBackend

This stage runs the systems responsible for synchronizing (and initializing) backend data structures with current component state. These systems typically run at the after [CoreStage::Update].

StepSimulation

The systems responsible for advancing the physics simulation, and updating the internal state for scene queries. These systems typically run immediately after PhysicsStages::SyncBackend.

Writeback

The systems responsible for updating [crate::geometry::collider::CollidingEntities] and writing the result of the last simulation step into our bevy_rapier components and the [GlobalTransform] component. These systems typically run immediately after PhysicsStages::StepSimulation.

DetectDespawn

The systems responsible for removing from Rapier the rigid-bodies/colliders/joints which had their related bevy_rapier components removed by the user (through component removal or despawn). These systems typically run at the start of [CoreStage::Last].

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