pub struct DebugRenderStyle {
    pub subdivisions: u32,
    pub border_subdivisions: u32,
    pub collider_dynamic_color: [f32; 4],
    pub collider_fixed_color: [f32; 4],
    pub collider_kinematic_color: [f32; 4],
    pub collider_parentless_color: [f32; 4],
    pub impulse_joint_anchor_color: [f32; 4],
    pub impulse_joint_separation_color: [f32; 4],
    pub multibody_joint_anchor_color: [f32; 4],
    pub multibody_joint_separation_color: [f32; 4],
    pub sleep_color_multiplier: [f32; 4],
    pub rigid_body_axes_length: f32,
}
Expand description

Style used for computing colors when rendering the scene.

Fields

subdivisions: u32

The number of subdivision used to approximate the curved parts of a shape with smooth faces.

border_subdivisions: u32

The number of subdivision used to approimate the curved borders of round shapes.

collider_dynamic_color: [f32; 4]

The color of colliders attached to dynamic rigid-bodies.

collider_fixed_color: [f32; 4]

The color of colliders attached to fixed rigid-bodies.

collider_kinematic_color: [f32; 4]

The color of colliders attached to kinematic rigid-bodies.

collider_parentless_color: [f32; 4]

The color of colliders not attached to any rigid-body.

impulse_joint_anchor_color: [f32; 4]

The color of the line between a rigid-body’s center-of-mass and the anchors of its attached impulse joints.

impulse_joint_separation_color: [f32; 4]

The color of the line between the two anchors of an impulse joint.

multibody_joint_anchor_color: [f32; 4]

The color of the line between a rigid-body’s center-of-mass and the anchors of its attached multibody joints.

multibody_joint_separation_color: [f32; 4]

The color of the line between the two anchors of a multibody joint.

sleep_color_multiplier: [f32; 4]

If a rigid-body is sleeping, its attached entities will have their colors multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping or non-dynamic for this multiplier to be applied).

rigid_body_axes_length: f32

The length of the local coordinate axes rendered for a rigid-body.

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