Struct bevy_rapier2d::prelude::ColliderPosition
source · [−]Expand description
The position of a collider.
Tuple Fields
0: Isometry<f32, Unit<Complex<f32>>, 2_usize>
Implementations
sourceimpl ColliderPosition
impl ColliderPosition
sourcepub fn identity() -> ColliderPosition
pub fn identity() -> ColliderPosition
The identity position.
Methods from Deref<Target = Isometry<f32, Unit<Complex<f32>>, 2_usize>>
sourcepub fn inverse(&self) -> Isometry<T, R, D>
pub fn inverse(&self) -> Isometry<T, R, D>
Inverts self
.
Example
let iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let inv = iso.inverse();
let pt = Point2::new(1.0, 2.0);
assert_eq!(inv * (iso * pt), pt);
sourcepub fn inverse_mut(&mut self)
pub fn inverse_mut(&mut self)
Inverts self
in-place.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let pt = Point2::new(1.0, 2.0);
let transformed_pt = iso * pt;
iso.inverse_mut();
assert_eq!(iso * transformed_pt, pt);
sourcepub fn inv_mul(&self, rhs: &Isometry<T, R, D>) -> Isometry<T, R, D>
pub fn inv_mul(&self, rhs: &Isometry<T, R, D>) -> Isometry<T, R, D>
Computes self.inverse() * rhs
in a more efficient way.
Example
let mut iso1 = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let mut iso2 = Isometry2::new(Vector2::new(10.0, 20.0), f32::consts::FRAC_PI_4);
assert_eq!(iso1.inverse() * iso2, iso1.inv_mul(&iso2));
sourcepub fn append_translation_mut(&mut self, t: &Translation<T, D>)
pub fn append_translation_mut(&mut self, t: &Translation<T, D>)
Appends to self
the given translation in-place.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let tra = Translation2::new(3.0, 4.0);
// Same as `iso = tra * iso`.
iso.append_translation_mut(&tra);
assert_eq!(iso.translation, Translation2::new(4.0, 6.0));
sourcepub fn append_rotation_mut(&mut self, r: &R)
pub fn append_rotation_mut(&mut self, r: &R)
Appends to self
the given rotation in-place.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::PI / 6.0);
let rot = UnitComplex::new(f32::consts::PI / 2.0);
// Same as `iso = rot * iso`.
iso.append_rotation_mut(&rot);
assert_relative_eq!(iso, Isometry2::new(Vector2::new(-2.0, 1.0), f32::consts::PI * 2.0 / 3.0), epsilon = 1.0e-6);
sourcepub fn append_rotation_wrt_point_mut(&mut self, r: &R, p: &OPoint<T, Const<D>>)
pub fn append_rotation_wrt_point_mut(&mut self, r: &R, p: &OPoint<T, Const<D>>)
Appends in-place to self
a rotation centered at the point p
, i.e., the rotation that
lets p
invariant.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let rot = UnitComplex::new(f32::consts::FRAC_PI_2);
let pt = Point2::new(1.0, 0.0);
iso.append_rotation_wrt_point_mut(&rot, &pt);
assert_relative_eq!(iso * pt, Point2::new(-2.0, 0.0), epsilon = 1.0e-6);
sourcepub fn append_rotation_wrt_center_mut(&mut self, r: &R)
pub fn append_rotation_wrt_center_mut(&mut self, r: &R)
Appends in-place to self
a rotation centered at the point with coordinates
self.translation
.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2);
let rot = UnitComplex::new(f32::consts::FRAC_PI_2);
iso.append_rotation_wrt_center_mut(&rot);
// The translation part should not have changed.
assert_eq!(iso.translation.vector, Vector2::new(1.0, 2.0));
assert_eq!(iso.rotation, UnitComplex::new(f32::consts::PI));
sourcepub fn transform_point(&self, pt: &OPoint<T, Const<D>>) -> OPoint<T, Const<D>>
pub fn transform_point(&self, pt: &OPoint<T, Const<D>>) -> OPoint<T, Const<D>>
Transform the given point by this isometry.
This is the same as the multiplication self * pt
.
Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.transform_point(&Point3::new(1.0, 2.0, 3.0));
assert_relative_eq!(transformed_point, Point3::new(3.0, 2.0, 2.0), epsilon = 1.0e-6);
sourcepub fn transform_vector(
&self,
v: &Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>
) -> Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>
pub fn transform_vector(
&self,
v: &Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>
) -> Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>
Transform the given vector by this isometry, ignoring the translation component of the isometry.
This is the same as the multiplication self * v
.
Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.transform_vector(&Vector3::new(1.0, 2.0, 3.0));
assert_relative_eq!(transformed_point, Vector3::new(3.0, 2.0, -1.0), epsilon = 1.0e-6);
sourcepub fn inverse_transform_point(
&self,
pt: &OPoint<T, Const<D>>
) -> OPoint<T, Const<D>>
pub fn inverse_transform_point(
&self,
pt: &OPoint<T, Const<D>>
) -> OPoint<T, Const<D>>
Transform the given point by the inverse of this isometry. This may be less expensive than computing the entire isometry inverse and then transforming the point.
Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.inverse_transform_point(&Point3::new(1.0, 2.0, 3.0));
assert_relative_eq!(transformed_point, Point3::new(0.0, 2.0, 1.0), epsilon = 1.0e-6);
sourcepub fn inverse_transform_vector(
&self,
v: &Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>
) -> Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>
pub fn inverse_transform_vector(
&self,
v: &Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>
) -> Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>
Transform the given vector by the inverse of this isometry, ignoring the translation component of the isometry. This may be less expensive than computing the entire isometry inverse and then transforming the point.
Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.inverse_transform_vector(&Vector3::new(1.0, 2.0, 3.0));
assert_relative_eq!(transformed_point, Vector3::new(-3.0, 2.0, 1.0), epsilon = 1.0e-6);
sourcepub fn inverse_transform_unit_vector(
&self,
v: &Unit<Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>>
) -> Unit<Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>>
pub fn inverse_transform_unit_vector(
&self,
v: &Unit<Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>>
) -> Unit<Matrix<T, Const<D>, Const<1_usize>, ArrayStorage<T, D, 1_usize>>>
Transform the given unit vector by the inverse of this isometry, ignoring the translation component of the isometry. This may be less expensive than computing the entire isometry inverse and then transforming the point.
Example
let tra = Translation3::new(0.0, 0.0, 3.0);
let rot = UnitQuaternion::from_scaled_axis(Vector3::z() * f32::consts::FRAC_PI_2);
let iso = Isometry3::from_parts(tra, rot);
let transformed_point = iso.inverse_transform_unit_vector(&Vector3::x_axis());
assert_relative_eq!(transformed_point, -Vector3::y_axis(), epsilon = 1.0e-6);
sourcepub fn to_homogeneous(
&self
) -> Matrix<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>>::Buffer> where
R: SubsetOf<Matrix<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>>::Buffer>>,
Const<D>: DimNameAdd<Const<1_usize>>,
DefaultAllocator: Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>,
pub fn to_homogeneous(
&self
) -> Matrix<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>>::Buffer> where
R: SubsetOf<Matrix<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>>::Buffer>>,
Const<D>: DimNameAdd<Const<1_usize>>,
DefaultAllocator: Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>,
Converts this isometry into its equivalent homogeneous transformation matrix.
This is the same as self.to_matrix()
.
Example
let iso = Isometry2::new(Vector2::new(10.0, 20.0), f32::consts::FRAC_PI_6);
let expected = Matrix3::new(0.8660254, -0.5, 10.0,
0.5, 0.8660254, 20.0,
0.0, 0.0, 1.0);
assert_relative_eq!(iso.to_homogeneous(), expected, epsilon = 1.0e-6);
sourcepub fn to_matrix(
&self
) -> Matrix<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>>::Buffer> where
R: SubsetOf<Matrix<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>>::Buffer>>,
Const<D>: DimNameAdd<Const<1_usize>>,
DefaultAllocator: Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>,
pub fn to_matrix(
&self
) -> Matrix<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>>::Buffer> where
R: SubsetOf<Matrix<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <DefaultAllocator as Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>>::Buffer>>,
Const<D>: DimNameAdd<Const<1_usize>>,
DefaultAllocator: Allocator<T, <Const<D> as DimNameAdd<Const<1_usize>>>::Output, <Const<D> as DimNameAdd<Const<1_usize>>>::Output>,
Converts this isometry into its equivalent homogeneous transformation matrix.
This is the same as self.to_homogeneous()
.
Example
let iso = Isometry2::new(Vector2::new(10.0, 20.0), f32::consts::FRAC_PI_6);
let expected = Matrix3::new(0.8660254, -0.5, 10.0,
0.5, 0.8660254, 20.0,
0.0, 0.0, 1.0);
assert_relative_eq!(iso.to_matrix(), expected, epsilon = 1.0e-6);
sourcepub fn lerp_slerp(
&self,
other: &Isometry<T, Unit<Quaternion<T>>, 3_usize>,
t: T
) -> Isometry<T, Unit<Quaternion<T>>, 3_usize> where
T: RealField,
pub fn lerp_slerp(
&self,
other: &Isometry<T, Unit<Quaternion<T>>, 3_usize>,
t: T
) -> Isometry<T, Unit<Quaternion<T>>, 3_usize> where
T: RealField,
Interpolates between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Panics if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined). Use .try_lerp_slerp
instead to avoid the panic.
Examples:
let t1 = Translation3::new(1.0, 2.0, 3.0);
let t2 = Translation3::new(4.0, 8.0, 12.0);
let q1 = UnitQuaternion::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0);
let q2 = UnitQuaternion::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0);
let iso1 = Isometry3::from_parts(t1, q1);
let iso2 = Isometry3::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector3::new(2.0, 4.0, 6.0));
assert_eq!(iso3.rotation.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
sourcepub fn try_lerp_slerp(
&self,
other: &Isometry<T, Unit<Quaternion<T>>, 3_usize>,
t: T,
epsilon: T
) -> Option<Isometry<T, Unit<Quaternion<T>>, 3_usize>> where
T: RealField,
pub fn try_lerp_slerp(
&self,
other: &Isometry<T, Unit<Quaternion<T>>, 3_usize>,
t: T,
epsilon: T
) -> Option<Isometry<T, Unit<Quaternion<T>>, 3_usize>> where
T: RealField,
Attempts to interpolate between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Retuns None
if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined).
Examples:
let t1 = Translation3::new(1.0, 2.0, 3.0);
let t2 = Translation3::new(4.0, 8.0, 12.0);
let q1 = UnitQuaternion::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0);
let q2 = UnitQuaternion::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0);
let iso1 = Isometry3::from_parts(t1, q1);
let iso2 = Isometry3::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector3::new(2.0, 4.0, 6.0));
assert_eq!(iso3.rotation.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
sourcepub fn lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 3_usize>, 3_usize>,
t: T
) -> Isometry<T, Rotation<T, 3_usize>, 3_usize> where
T: RealField,
pub fn lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 3_usize>, 3_usize>,
t: T
) -> Isometry<T, Rotation<T, 3_usize>, 3_usize> where
T: RealField,
Interpolates between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Panics if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined). Use .try_lerp_slerp
instead to avoid the panic.
Examples:
let t1 = Translation3::new(1.0, 2.0, 3.0);
let t2 = Translation3::new(4.0, 8.0, 12.0);
let q1 = Rotation3::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0);
let q2 = Rotation3::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0);
let iso1 = IsometryMatrix3::from_parts(t1, q1);
let iso2 = IsometryMatrix3::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector3::new(2.0, 4.0, 6.0));
assert_eq!(iso3.rotation.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
sourcepub fn try_lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 3_usize>, 3_usize>,
t: T,
epsilon: T
) -> Option<Isometry<T, Rotation<T, 3_usize>, 3_usize>> where
T: RealField,
pub fn try_lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 3_usize>, 3_usize>,
t: T,
epsilon: T
) -> Option<Isometry<T, Rotation<T, 3_usize>, 3_usize>> where
T: RealField,
Attempts to interpolate between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Retuns None
if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined).
Examples:
let t1 = Translation3::new(1.0, 2.0, 3.0);
let t2 = Translation3::new(4.0, 8.0, 12.0);
let q1 = Rotation3::from_euler_angles(std::f32::consts::FRAC_PI_4, 0.0, 0.0);
let q2 = Rotation3::from_euler_angles(-std::f32::consts::PI, 0.0, 0.0);
let iso1 = IsometryMatrix3::from_parts(t1, q1);
let iso2 = IsometryMatrix3::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector3::new(2.0, 4.0, 6.0));
assert_eq!(iso3.rotation.euler_angles(), (std::f32::consts::FRAC_PI_2, 0.0, 0.0));
sourcepub fn lerp_slerp(
&self,
other: &Isometry<T, Unit<Complex<T>>, 2_usize>,
t: T
) -> Isometry<T, Unit<Complex<T>>, 2_usize> where
T: RealField,
pub fn lerp_slerp(
&self,
other: &Isometry<T, Unit<Complex<T>>, 2_usize>,
t: T
) -> Isometry<T, Unit<Complex<T>>, 2_usize> where
T: RealField,
Interpolates between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Panics if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined). Use .try_lerp_slerp
instead to avoid the panic.
Examples:
let t1 = Translation2::new(1.0, 2.0);
let t2 = Translation2::new(4.0, 8.0);
let q1 = UnitComplex::new(std::f32::consts::FRAC_PI_4);
let q2 = UnitComplex::new(-std::f32::consts::PI);
let iso1 = Isometry2::from_parts(t1, q1);
let iso2 = Isometry2::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector2::new(2.0, 4.0));
assert_relative_eq!(iso3.rotation.angle(), std::f32::consts::FRAC_PI_2);
sourcepub fn lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 2_usize>, 2_usize>,
t: T
) -> Isometry<T, Rotation<T, 2_usize>, 2_usize> where
T: RealField,
pub fn lerp_slerp(
&self,
other: &Isometry<T, Rotation<T, 2_usize>, 2_usize>,
t: T
) -> Isometry<T, Rotation<T, 2_usize>, 2_usize> where
T: RealField,
Interpolates between two isometries using a linear interpolation for the translation part, and a spherical interpolation for the rotation part.
Panics if the angle between both rotations is 180 degrees (in which case the interpolation
is not well-defined). Use .try_lerp_slerp
instead to avoid the panic.
Examples:
let t1 = Translation2::new(1.0, 2.0);
let t2 = Translation2::new(4.0, 8.0);
let q1 = Rotation2::new(std::f32::consts::FRAC_PI_4);
let q2 = Rotation2::new(-std::f32::consts::PI);
let iso1 = IsometryMatrix2::from_parts(t1, q1);
let iso2 = IsometryMatrix2::from_parts(t2, q2);
let iso3 = iso1.lerp_slerp(&iso2, 1.0 / 3.0);
assert_eq!(iso3.translation.vector, Vector2::new(2.0, 4.0));
assert_relative_eq!(iso3.rotation.angle(), std::f32::consts::FRAC_PI_2);
Trait Implementations
sourceimpl Clone for ColliderPosition
impl Clone for ColliderPosition
sourcepub fn clone(&self) -> ColliderPosition
pub fn clone(&self) -> ColliderPosition
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<'a, 'w, 'b, 'c> ComponentSet<ColliderPosition> for QueryPipelineColliderComponentsSet<'a, 'w, 'b, 'c>
impl<'a, 'w, 'b, 'c> ComponentSet<ColliderPosition> for QueryPipelineColliderComponentsSet<'a, 'w, 'b, 'c>
sourceimpl<'world, 'state, 'a> ComponentSet<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
sourceimpl<'world, 'state, 'a> ComponentSetMut<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
sourcefn set_internal(&mut self, handle: Index, val: ColliderPosition)
fn set_internal(&mut self, handle: Index, val: ColliderPosition)
Set the value of this element.
sourcefn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderPosition) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderPosition) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
sourceimpl<'a, 'w, 'b, 'c> ComponentSetOption<ColliderPosition> for QueryPipelineColliderComponentsSet<'a, 'w, 'b, 'c>
impl<'a, 'w, 'b, 'c> ComponentSetOption<ColliderPosition> for QueryPipelineColliderComponentsSet<'a, 'w, 'b, 'c>
sourcefn get(&self, handle: Index) -> Option<&ColliderPosition>
fn get(&self, handle: Index) -> Option<&ColliderPosition>
Get the element associated to the given handle
, if there is one.
sourceimpl<'world, 'state, 'a> ComponentSetOption<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
sourcefn get(&self, handle: Index) -> Option<&ColliderPosition>
fn get(&self, handle: Index) -> Option<&ColliderPosition>
Get the element associated to the given handle
, if there is one.
sourceimpl Debug for ColliderPosition
impl Debug for ColliderPosition
sourceimpl Default for ColliderPosition
impl Default for ColliderPosition
sourcepub fn default() -> ColliderPosition
pub fn default() -> ColliderPosition
Returns the “default value” for a type. Read more
sourceimpl Deref for ColliderPosition
impl Deref for ColliderPosition
sourceimpl DerefMut for ColliderPosition
impl DerefMut for ColliderPosition
sourcepub fn deref_mut(&mut self) -> &mut <ColliderPosition as Deref>::Target
pub fn deref_mut(&mut self) -> &mut <ColliderPosition as Deref>::Target
Mutably dereferences the value.
sourceimpl<T> From<T> for ColliderPosition where
Isometry<f32, Unit<Complex<f32>>, 2_usize>: From<T>,
impl<T> From<T> for ColliderPosition where
Isometry<f32, Unit<Complex<f32>>, 2_usize>: From<T>,
sourcepub fn from(position: T) -> ColliderPosition
pub fn from(position: T) -> ColliderPosition
Performs the conversion.
sourceimpl PartialEq<ColliderPosition> for ColliderPosition
impl PartialEq<ColliderPosition> for ColliderPosition
sourcepub fn eq(&self, other: &ColliderPosition) -> bool
pub fn eq(&self, other: &ColliderPosition) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcepub fn ne(&self, other: &ColliderPosition) -> bool
pub fn ne(&self, other: &ColliderPosition) -> bool
This method tests for !=
.
impl Copy for ColliderPosition
impl StructuralPartialEq for ColliderPosition
Auto Trait Implementations
impl RefUnwindSafe for ColliderPosition
impl Send for ColliderPosition
impl Sync for ColliderPosition
impl Unpin for ColliderPosition
impl UnwindSafe for ColliderPosition
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more