Struct bevy_rapier2d::prelude::ColliderMaterial
source · [−]pub struct ColliderMaterial {
pub friction: f32,
pub restitution: f32,
pub friction_combine_rule: CoefficientCombineRule,
pub restitution_combine_rule: CoefficientCombineRule,
}
Expand description
The constraints solver-related properties of this collider (friction, restitution, etc.)
Fields
friction: f32
The friction coefficient of this collider.
The greater the value, the stronger the friction forces will be.
Should be >= 0
.
restitution: f32
The restitution coefficient of this collider.
Increase this value to make contacts with this collider more “bouncy”.
Should be >= 0
and should generally not be greater than 1
(perfectly elastic
collision).
friction_combine_rule: CoefficientCombineRule
The rule applied to combine the friction coefficients of two colliders in contact.
restitution_combine_rule: CoefficientCombineRule
The rule applied to combine the restitution coefficients of two colliders.
Implementations
sourceimpl ColliderMaterial
impl ColliderMaterial
sourcepub fn new(friction: f32, restitution: f32) -> ColliderMaterial
pub fn new(friction: f32, restitution: f32) -> ColliderMaterial
Creates a new collider material with the given friction and restitution coefficients.
Trait Implementations
sourceimpl Clone for ColliderMaterial
impl Clone for ColliderMaterial
sourcepub fn clone(&self) -> ColliderMaterial
pub fn clone(&self) -> ColliderMaterial
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<'world, 'state, 'a> ComponentSet<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
sourceimpl<'world, 'state, 'a> ComponentSetMut<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
sourcefn set_internal(&mut self, handle: Index, val: ColliderMaterial)
fn set_internal(&mut self, handle: Index, val: ColliderMaterial)
Set the value of this element.
sourcefn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderMaterial) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderMaterial) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
sourceimpl<'world, 'state, 'a> ComponentSetOption<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
sourcefn get(&self, handle: Index) -> Option<&ColliderMaterial>
fn get(&self, handle: Index) -> Option<&ColliderMaterial>
Get the element associated to the given handle
, if there is one.
sourceimpl Debug for ColliderMaterial
impl Debug for ColliderMaterial
sourceimpl Default for ColliderMaterial
impl Default for ColliderMaterial
sourcepub fn default() -> ColliderMaterial
pub fn default() -> ColliderMaterial
Returns the “default value” for a type. Read more
sourceimpl PartialEq<ColliderMaterial> for ColliderMaterial
impl PartialEq<ColliderMaterial> for ColliderMaterial
sourcepub fn eq(&self, other: &ColliderMaterial) -> bool
pub fn eq(&self, other: &ColliderMaterial) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcepub fn ne(&self, other: &ColliderMaterial) -> bool
pub fn ne(&self, other: &ColliderMaterial) -> bool
This method tests for !=
.
impl Copy for ColliderMaterial
impl StructuralPartialEq for ColliderMaterial
Auto Trait Implementations
impl RefUnwindSafe for ColliderMaterial
impl Send for ColliderMaterial
impl Sync for ColliderMaterial
impl Unpin for ColliderMaterial
impl UnwindSafe for ColliderMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
impl<T> TypeData for T where
T: 'static + Send + Sync + Clone,
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more