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use bevy::prelude::*;
use rapier::dynamics::{JointData, JointHandle, RigidBodyHandle};
use rapier::geometry::ColliderHandle;
use rapier::math::Isometry;
#[derive(Component)]
pub struct RigidBodyHandleComponent(RigidBodyHandle);
impl From<RigidBodyHandle> for RigidBodyHandleComponent {
fn from(handle: RigidBodyHandle) -> Self {
Self(handle)
}
}
impl RigidBodyHandleComponent {
pub fn handle(&self) -> RigidBodyHandle {
self.0
}
}
#[derive(Component)]
pub struct ColliderHandleComponent(ColliderHandle);
impl From<ColliderHandle> for ColliderHandleComponent {
fn from(handle: ColliderHandle) -> Self {
Self(handle)
}
}
impl ColliderHandleComponent {
pub fn handle(&self) -> ColliderHandle {
self.0
}
}
#[derive(Component)]
pub struct JointHandleComponent {
handle: JointHandle,
entity1: Entity,
entity2: Entity,
}
impl JointHandleComponent {
pub(crate) fn new(handle: JointHandle, entity1: Entity, entity2: Entity) -> Self {
Self {
handle,
entity1,
entity2,
}
}
pub fn handle(&self) -> JointHandle {
self.handle
}
pub fn entity1(&self) -> Entity {
self.entity1
}
pub fn entity2(&self) -> Entity {
self.entity2
}
}
#[derive(Component)]
pub struct JointBuilderComponent {
pub(crate) params: JointData,
pub(crate) entity1: Entity,
pub(crate) entity2: Entity,
}
impl JointBuilderComponent {
pub fn new<J>(joint: J, entity1: Entity, entity2: Entity) -> Self
where
J: Into<JointData>,
{
JointBuilderComponent {
params: joint.into(),
entity1,
entity2,
}
}
}
#[derive(Component, Copy, Clone, Debug)]
pub enum RigidBodyPositionSync {
Discrete,
Interpolated { prev_pos: Option<Isometry<f32>> },
}
#[derive(Component, Copy, Clone, Debug)]
pub enum ColliderPositionSync {
Discrete,
}
impl Default for RigidBodyPositionSync {
fn default() -> Self {
Self::Discrete
}
}
impl Default for ColliderPositionSync {
fn default() -> Self {
Self::Discrete
}
}