Struct bevy_rapier2d::prelude::ColliderComponentsSet [−][src]
pub struct ColliderComponentsSet<'world, 'state, 'a>(pub Query<'world, 'state, ColliderComponentsQueryPayload<'a>>);
Tuple Fields
0: Query<'world, 'state, ColliderComponentsQueryPayload<'a>>
Trait Implementations
impl<'world, 'state, 'a> ComponentSet<ColliderBroadPhaseData> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderBroadPhaseData> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderChanges> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderChanges> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderFlags> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderFlags> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderType> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<ColliderType> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderBroadPhaseData> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderBroadPhaseData> for ColliderComponentsSet<'world, 'state, 'a>
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderBroadPhaseData) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderBroadPhaseData) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
impl<'world, 'state, 'a> ComponentSetMut<ColliderChanges> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderChanges> for ColliderComponentsSet<'world, 'state, 'a>
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderChanges) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderChanges) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
impl<'world, 'state, 'a> ComponentSetMut<ColliderFlags> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderFlags> for ColliderComponentsSet<'world, 'state, 'a>
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderFlags) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderFlags) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
impl<'world, 'state, 'a> ComponentSetMut<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderMaterial) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderMaterial) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
impl<'world, 'state, 'a> ComponentSetMut<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderPosition) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderPosition) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
impl<'world, 'state, 'a> ComponentSetMut<ColliderType> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<ColliderType> for ColliderComponentsSet<'world, 'state, 'a>
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderType) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderType) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderShape) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut ColliderShape) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
impl<'world, 'state, 'a> ComponentSetOption<ColliderBroadPhaseData> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderBroadPhaseData> for ColliderComponentsSet<'world, 'state, 'a>
Get the element associated to the given handle
, if there is one.
impl<'world, 'state, 'a> ComponentSetOption<ColliderChanges> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderChanges> for ColliderComponentsSet<'world, 'state, 'a>
Get the element associated to the given handle
, if there is one.
impl<'world, 'state, 'a> ComponentSetOption<ColliderFlags> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderFlags> for ColliderComponentsSet<'world, 'state, 'a>
Get the element associated to the given handle
, if there is one.
impl<'world, 'state, 'a> ComponentSetOption<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderMaterial> for ColliderComponentsSet<'world, 'state, 'a>
Get the element associated to the given handle
, if there is one.
impl<'world, 'state, 'a> ComponentSetOption<ColliderParent> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderParent> for ColliderComponentsSet<'world, 'state, 'a>
Get the element associated to the given handle
, if there is one.
impl<'world, 'state, 'a> ComponentSetOption<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderPosition> for ColliderComponentsSet<'world, 'state, 'a>
Get the element associated to the given handle
, if there is one.
impl<'world, 'state, 'a> ComponentSetOption<ColliderType> for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<ColliderType> for ColliderComponentsSet<'world, 'state, 'a>
Get the element associated to the given handle
, if there is one.
Get the element associated to the given handle
, if there is one.
Auto Trait Implementations
impl<'world, 'state, 'a> !RefUnwindSafe for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> Send for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> Sync for ColliderComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> Unpin for ColliderComponentsSet<'world, 'state, 'a> where
'a: 'state,
impl<'world, 'state, 'a> !UnwindSafe for ColliderComponentsSet<'world, 'state, 'a>
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<'a, T, A, B, C, D, E, F> BundleSet<'a, (&'a A, &'a B, &'a C, &'a D, &'a E, &'a F)> for T where
T: ComponentSet<A> + ComponentSet<B> + ComponentSet<C> + ComponentSet<D> + ComponentSet<E> + ComponentSet<F>,
impl<'a, T, A, B, C, D, E, F> BundleSet<'a, (&'a A, &'a B, &'a C, &'a D, &'a E, &'a F)> for T where
T: ComponentSet<A> + ComponentSet<B> + ComponentSet<C> + ComponentSet<D> + ComponentSet<E> + ComponentSet<F>,
impl<'a, T, A, B, C, D, E> BundleSet<'a, (&'a A, &'a B, &'a C, &'a D, &'a E)> for T where
T: ComponentSet<A> + ComponentSet<B> + ComponentSet<C> + ComponentSet<D> + ComponentSet<E>,
impl<'a, T, A, B, C, D, E> BundleSet<'a, (&'a A, &'a B, &'a C, &'a D, &'a E)> for T where
T: ComponentSet<A> + ComponentSet<B> + ComponentSet<C> + ComponentSet<D> + ComponentSet<E>,
impl<'a, T, A, B, C, D> BundleSet<'a, (&'a A, &'a B, &'a C, &'a D)> for T where
T: ComponentSet<A> + ComponentSet<B> + ComponentSet<C> + ComponentSet<D>,
impl<'a, T, A, B, C, D> BundleSet<'a, (&'a A, &'a B, &'a C, &'a D)> for T where
T: ComponentSet<A> + ComponentSet<B> + ComponentSet<C> + ComponentSet<D>,
impl<'a, T, A, B, C> BundleSet<'a, (&'a A, &'a B, &'a C)> for T where
T: ComponentSet<A> + ComponentSet<B> + ComponentSet<C>,
impl<'a, T, A, B, C> BundleSet<'a, (&'a A, &'a B, &'a C)> for T where
T: ComponentSet<A> + ComponentSet<B> + ComponentSet<C>,
impl<'a, T, A, B> BundleSet<'a, (&'a A, &'a B)> for T where
T: ComponentSet<A> + ComponentSet<B>,
impl<'a, T, A, B> BundleSet<'a, (&'a A, &'a B)> for T where
T: ComponentSet<A> + ComponentSet<B>,
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn vzip(self) -> V
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more