Struct bevy_rapier2d::prelude::RigidBodyVelocity[][src]

pub struct RigidBodyVelocity {
    pub linvel: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
    pub angvel: f32,
}
Expand description

The velocities of this rigid-body.

Fields

linvel: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>

The linear velocity of the rigid-body.

angvel: f32

The angular velocity of the rigid-body.

Implementations

Velocities set to zero.

The approximate kinetic energy of this rigid-body.

This approximation does not take the rigid-body’s mass and angular inertia into account.

Returns the update velocities after applying the given damping.

The velocity of the given world-space point on this rigid-body.

Integrate the velocities in self to compute obtain new positions when moving from the given inital position init_pos.

Are these velocities exactly equal to zero?

The kinetic energy of this rigid-body.

Applies an impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the linear velocity. This does nothing on non-dynamic bodies.

Applies an angular impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the angular velocity. This does nothing on non-dynamic bodies.

Applies an impulse at the given world-space point of this rigid-body. The impulse is applied right away, changing the linear and/or angular velocities. This does nothing on non-dynamic bodies.

Trait Implementations

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