Struct bevy_rapier2d::prelude::PrismaticJoint[][src]

pub struct PrismaticJoint {
Show fields pub local_anchor1: Point<f32, 2_usize>, pub local_anchor2: Point<f32, 2_usize>, pub impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>, pub limits_enabled: bool, pub limits: [f32; 2], pub limits_impulse: f32, pub motor_target_vel: f32, pub motor_target_pos: f32, pub motor_stiffness: f32, pub motor_damping: f32, pub motor_max_impulse: f32, pub motor_impulse: f32, pub motor_model: SpringModel, // some fields omitted
}
Expand description

A joint that removes all relative motion between two bodies, except for the translations along one axis.

Fields

local_anchor1: Point<f32, 2_usize>

Where the prismatic joint is attached on the first body, expressed in the local space of the first attached body.

local_anchor2: Point<f32, 2_usize>

Where the prismatic joint is attached on the second body, expressed in the local space of the second attached body.

impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>

The impulse applied by this joint on the first body.

The impulse applied to the second body is given by -impulse.

limits_enabled: bool

Whether or not this joint should enforce translational limits along its axis.

limits: [f32; 2]

The min an max relative position of the attached bodies along this joint’s axis.

limits_impulse: f32

The impulse applied by this joint on the first body to enforce the position limit along this joint’s axis.

The impulse applied to the second body is given by -impulse.

motor_target_vel: f32

The target relative angular velocity the motor will attempt to reach.

motor_target_pos: f32

The target relative angle along the joint axis the motor will attempt to reach.

motor_stiffness: f32

The motor’s stiffness. See the documentation of SpringModel for more information on this parameter.

motor_damping: f32

The motor’s damping. See the documentation of SpringModel for more information on this parameter.

motor_max_impulse: f32

The maximal impulse the motor is able to deliver.

motor_impulse: f32

The angular impulse applied by the motor.

motor_model: SpringModel

The spring-like model used by the motor to reach the target velocity and .

Implementations

Creates a new prismatic joint with the given point of applications and axis, all expressed in the local-space of the affected bodies.

The local axis of this joint, expressed in the local-space of the first attached body.

The local axis of this joint, expressed in the local-space of the second attached body.

Can a SIMD constraint be used for resolving this joint?

Set the spring-like model used by the motor to reach the desired target velocity and position.

Sets the target velocity this motor needs to reach.

Sets the target position this motor needs to reach.

Configure both the target position and target velocity of the motor.

Trait Implementations

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