Struct bevy_rapier2d::prelude::CCDSolver[][src]

pub struct CCDSolver { /* fields omitted */ }
Expand description

Solver responsible for performing motion-clamping on fast-moving bodies.

Implementations

Initializes a new CCD solver

Initializes a CCD solver with a custom QueryDispatcher used for computing time-of-impacts.

Use this constructor in order to use a custom QueryDispatcher that is aware of your own user-defined shapes.

Apply motion-clamping to the bodies affected by the given impacts.

The impacts should be the result of a previous call to self.predict_next_impacts.

Updates the set of bodies that needs CCD to be resolved.

Returns true if any rigid-body must have CCD resolved.

Find the first time a CCD-enabled body has a non-sensor collider hitting another non-sensor collider.

Outputs the set of bodies as well as their first time-of-impact event.

Trait Implementations

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