Struct bevy_rapier2d::prelude::RigidBodyPosition [−][src]
pub struct RigidBodyPosition { pub position: Isometry<f32, Unit<Complex<f32>>, 2_usize>, pub next_position: Isometry<f32, Unit<Complex<f32>>, 2_usize>, }
Expand description
The position of this rigid-body.
Fields
position: Isometry<f32, Unit<Complex<f32>>, 2_usize>
The world-space position of the rigid-body.
next_position: Isometry<f32, Unit<Complex<f32>>, 2_usize>
The next position of the rigid-body.
At the beginning of the timestep, and when the timestep is complete we must have position == next_position except for kinematic bodies.
The next_position is updated after the velocity and position resolution. Then it is either validated (ie. we set position := set_position) or clamped by CCD.
Implementations
impl RigidBodyPosition
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impl RigidBodyPosition
[src]#[must_use]pub fn interpolate_velocity(&self, inv_dt: f32) -> RigidBodyVelocity
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#[must_use]pub fn interpolate_velocity(&self, inv_dt: f32) -> RigidBodyVelocity
[src]Computes the velocity need to travel from self.position
to self.next_position
in
a time equal to 1.0 / inv_dt
.
#[must_use]pub fn integrate_forces_and_velocities(
&self,
dt: f32,
forces: &RigidBodyForces,
vels: &RigidBodyVelocity,
mprops: &RigidBodyMassProps
) -> Isometry<f32, Unit<Complex<f32>>, 2_usize>
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#[must_use]pub fn integrate_forces_and_velocities(
&self,
dt: f32,
forces: &RigidBodyForces,
vels: &RigidBodyVelocity,
mprops: &RigidBodyMassProps
) -> Isometry<f32, Unit<Complex<f32>>, 2_usize>
[src]Compute new positions after integrating the given forces and velocities.
This uses a symplectic Euler integration scheme.
Trait Implementations
impl Clone for RigidBodyPosition
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impl Clone for RigidBodyPosition
[src]pub fn clone(&self) -> RigidBodyPosition
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pub fn clone(&self) -> RigidBodyPosition
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl<'a, 'b, 'c> ComponentSet<RigidBodyPosition> for RigidBodyComponentsSet<'a, 'b, 'c>
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impl<'a, 'b, 'c> ComponentSet<RigidBodyPosition> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]impl<'a, 'b, 'c> ComponentSetMut<RigidBodyPosition> for RigidBodyComponentsSet<'a, 'b, 'c>
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impl<'a, 'b, 'c> ComponentSetMut<RigidBodyPosition> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]fn set_internal(&mut self, handle: Index, val: RigidBodyPosition)
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fn set_internal(&mut self, handle: Index, val: RigidBodyPosition)
[src]Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyPosition) -> Result
) -> Option<Result>
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fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyPosition) -> Result
) -> Option<Result>
[src]Applies the given closure to the element associated to the given handle
. Read more
impl<'a, 'b, 'c> ComponentSetOption<RigidBodyPosition> for RigidBodyComponentsSet<'a, 'b, 'c>
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impl<'a, 'b, 'c> ComponentSetOption<RigidBodyPosition> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]fn get(&self, handle: Index) -> Option<&RigidBodyPosition>
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fn get(&self, handle: Index) -> Option<&RigidBodyPosition>
[src]Get the element associated to the given handle
, if there is one.
impl Debug for RigidBodyPosition
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impl Debug for RigidBodyPosition
[src]impl Default for RigidBodyPosition
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impl Default for RigidBodyPosition
[src]pub fn default() -> RigidBodyPosition
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pub fn default() -> RigidBodyPosition
[src]Returns the “default value” for a type. Read more
impl<T> From<T> for RigidBodyPosition where
Isometry<f32, Unit<Complex<f32>>, 2_usize>: From<T>,
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impl<T> From<T> for RigidBodyPosition where
Isometry<f32, Unit<Complex<f32>>, 2_usize>: From<T>,
[src]pub fn from(position: T) -> RigidBodyPosition
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pub fn from(position: T) -> RigidBodyPosition
[src]Performs the conversion.
impl Copy for RigidBodyPosition
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Auto Trait Implementations
impl RefUnwindSafe for RigidBodyPosition
impl Send for RigidBodyPosition
impl Sync for RigidBodyPosition
impl Unpin for RigidBodyPosition
impl UnwindSafe for RigidBodyPosition
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
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Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
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generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]impl<T> Pointable for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
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pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
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impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
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T: 'static + Send + Sync + Clone,
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