Struct bevy_rapier2d::prelude::RigidBodyVelocity [−][src]
pub struct RigidBodyVelocity { pub linvel: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>, pub angvel: f32, }
Expand description
The velocities of this rigid-body.
Fields
linvel: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
The linear velocity of the rigid-body.
angvel: f32
The angular velocity of the rigid-body.
Implementations
impl RigidBodyVelocity
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impl RigidBodyVelocity
[src]#[must_use]pub fn zero() -> RigidBodyVelocity
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#[must_use]pub fn zero() -> RigidBodyVelocity
[src]Velocities set to zero.
#[must_use]pub fn pseudo_kinetic_energy(&self) -> f32
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#[must_use]pub fn pseudo_kinetic_energy(&self) -> f32
[src]The approximate kinetic energy of this rigid-body.
This approximation does not take the rigid-body’s mass and angular inertia into account.
#[must_use]pub fn apply_damping(
&self,
dt: f32,
damping: &RigidBodyDamping
) -> RigidBodyVelocity
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#[must_use]pub fn apply_damping(
&self,
dt: f32,
damping: &RigidBodyDamping
) -> RigidBodyVelocity
[src]Returns the update velocities after applying the given damping.
#[must_use]pub fn velocity_at_point(
&self,
point: &Point<f32, 2_usize>,
world_com: &Point<f32, 2_usize>
) -> Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
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#[must_use]pub fn velocity_at_point(
&self,
point: &Point<f32, 2_usize>,
world_com: &Point<f32, 2_usize>
) -> Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
[src]The velocity of the given world-space point on this rigid-body.
#[must_use]pub fn integrate(
&self,
dt: f32,
init_pos: &Isometry<f32, Unit<Complex<f32>>, 2_usize>,
local_com: &Point<f32, 2_usize>
) -> Isometry<f32, Unit<Complex<f32>>, 2_usize>
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#[must_use]pub fn integrate(
&self,
dt: f32,
init_pos: &Isometry<f32, Unit<Complex<f32>>, 2_usize>,
local_com: &Point<f32, 2_usize>
) -> Isometry<f32, Unit<Complex<f32>>, 2_usize>
[src]Integrate the velocities in self
to compute obtain new positions when moving from the given
inital position init_pos
.
#[must_use]pub fn kinetic_energy(&self, rb_mprops: &RigidBodyMassProps) -> f32
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#[must_use]pub fn kinetic_energy(&self, rb_mprops: &RigidBodyMassProps) -> f32
[src]The kinetic energy of this rigid-body.
pub fn apply_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
)
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pub fn apply_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>
)
[src]Applies an impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the linear velocity. This does nothing on non-dynamic bodies.
pub fn apply_torque_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
torque_impulse: f32
)
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pub fn apply_torque_impulse(
&mut self,
rb_mprops: &RigidBodyMassProps,
torque_impulse: f32
)
[src]Applies an angular impulse at the center-of-mass of this rigid-body. The impulse is applied right away, changing the angular velocity. This does nothing on non-dynamic bodies.
pub fn apply_impulse_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
point: Point<f32, 2_usize>
)
[src]
pub fn apply_impulse_at_point(
&mut self,
rb_mprops: &RigidBodyMassProps,
impulse: Matrix<f32, Const<{_: usize}>, Const<1_usize>, ArrayStorage<f32, 2_usize, 1_usize>>,
point: Point<f32, 2_usize>
)
[src]Applies an impulse at the given world-space point of this rigid-body. The impulse is applied right away, changing the linear and/or angular velocities. This does nothing on non-dynamic bodies.
Trait Implementations
impl Clone for RigidBodyVelocity
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impl Clone for RigidBodyVelocity
[src]pub fn clone(&self) -> RigidBodyVelocity
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pub fn clone(&self) -> RigidBodyVelocity
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl<'a, 'b, 'c> ComponentSet<RigidBodyVelocity> for RigidBodyComponentsSet<'a, 'b, 'c>
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impl<'a, 'b, 'c> ComponentSet<RigidBodyVelocity> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]impl<'a, 'b, 'c> ComponentSetMut<RigidBodyVelocity> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]
impl<'a, 'b, 'c> ComponentSetMut<RigidBodyVelocity> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]fn set_internal(&mut self, handle: Index, val: RigidBodyVelocity)
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fn set_internal(&mut self, handle: Index, val: RigidBodyVelocity)
[src]Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyVelocity) -> Result
) -> Option<Result>
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fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyVelocity) -> Result
) -> Option<Result>
[src]Applies the given closure to the element associated to the given handle
. Read more
impl<'a, 'b, 'c> ComponentSetOption<RigidBodyVelocity> for RigidBodyComponentsSet<'a, 'b, 'c>
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impl<'a, 'b, 'c> ComponentSetOption<RigidBodyVelocity> for RigidBodyComponentsSet<'a, 'b, 'c>
[src]fn get(&self, handle: Index) -> Option<&RigidBodyVelocity>
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fn get(&self, handle: Index) -> Option<&RigidBodyVelocity>
[src]Get the element associated to the given handle
, if there is one.
impl Debug for RigidBodyVelocity
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impl Debug for RigidBodyVelocity
[src]impl Default for RigidBodyVelocity
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impl Default for RigidBodyVelocity
[src]pub fn default() -> RigidBodyVelocity
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pub fn default() -> RigidBodyVelocity
[src]Returns the “default value” for a type. Read more
impl Copy for RigidBodyVelocity
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Auto Trait Implementations
impl RefUnwindSafe for RigidBodyVelocity
impl Send for RigidBodyVelocity
impl Sync for RigidBodyVelocity
impl Unpin for RigidBodyVelocity
impl UnwindSafe for RigidBodyVelocity
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Convert Rc<Trait>
(where Trait: Downcast
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. Rc<Any>
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further downcast
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where ConcreteType
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) to &Any
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generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
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fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]impl<T> Pointable for T
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Should always be Self
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SS: SubsetOf<SP>,
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pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
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pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
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(and can be converted to it).
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Use with care! Same as self.to_subset
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pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
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impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
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