Struct bevy_rapier2d::prelude::ColliderMaterial [−][src]
pub struct ColliderMaterial { pub friction: f32, pub restitution: f32, pub friction_combine_rule: CoefficientCombineRule, pub restitution_combine_rule: CoefficientCombineRule, }
Expand description
The constraints solver-related properties of this collider (friction, restitution, etc.)
Fields
friction: f32
The friction coefficient of this collider.
The greater the value, the stronger the friction forces will be.
Should be >= 0
.
restitution: f32
The restitution coefficient of this collider.
Increase this value to make contacts with this collider more “bouncy”.
Should be >= 0
and should generally not be greater than 1
(perfectly elastic
collision).
friction_combine_rule: CoefficientCombineRule
The rule applied to combine the friction coefficients of two colliders in contact.
restitution_combine_rule: CoefficientCombineRule
The rule applied to combine the restitution coefficients of two colliders.
Implementations
impl ColliderMaterial
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impl ColliderMaterial
[src]pub fn new(friction: f32, restitution: f32) -> ColliderMaterial
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pub fn new(friction: f32, restitution: f32) -> ColliderMaterial
[src]Creates a new collider material with the given friction and restitution coefficients.
Trait Implementations
impl Clone for ColliderMaterial
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impl Clone for ColliderMaterial
[src]pub fn clone(&self) -> ColliderMaterial
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pub fn clone(&self) -> ColliderMaterial
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl<'a, 'b, 'c> ComponentSet<ColliderMaterial> for ColliderComponentsSet<'a, 'b, 'c>
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impl<'a, 'b, 'c> ComponentSet<ColliderMaterial> for ColliderComponentsSet<'a, 'b, 'c>
[src]impl<'a, 'b, 'c> ComponentSetOption<ColliderMaterial> for ColliderComponentsSet<'a, 'b, 'c>
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impl<'a, 'b, 'c> ComponentSetOption<ColliderMaterial> for ColliderComponentsSet<'a, 'b, 'c>
[src]fn get(&self, handle: Index) -> Option<&ColliderMaterial>
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fn get(&self, handle: Index) -> Option<&ColliderMaterial>
[src]Get the element associated to the given handle
, if there is one.
impl Debug for ColliderMaterial
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impl Debug for ColliderMaterial
[src]impl Default for ColliderMaterial
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impl Default for ColliderMaterial
[src]pub fn default() -> ColliderMaterial
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pub fn default() -> ColliderMaterial
[src]Returns the “default value” for a type. Read more
impl Copy for ColliderMaterial
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Auto Trait Implementations
impl RefUnwindSafe for ColliderMaterial
impl Send for ColliderMaterial
impl Sync for ColliderMaterial
impl Unpin for ColliderMaterial
impl UnwindSafe for ColliderMaterial
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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T: Default,
impl<T> FromWorld for T where
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pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
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fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
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[src]
fn in_current_span(self) -> Instrumented<Self>
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pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
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Checks if self
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Use with care! Same as self.to_subset
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pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
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impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
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