Enum bevy_rapier2d::prelude::RigidBodyType[][src]

pub enum RigidBodyType {
    Dynamic,
    Static,
    KinematicPositionBased,
    KinematicVelocityBased,
}
Expand description

The status of a body, governing the way it is affected by external forces.

Variants

Dynamic

A RigidBodyType::Dynamic body can be affected by all external forces.

Static

A RigidBodyType::Static body cannot be affected by external forces.

KinematicPositionBased

A RigidBodyType::KinematicPositionBased body cannot be affected by any external forces but can be controlled by the user at the position level while keeping realistic one-way interaction with dynamic bodies.

One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.

KinematicVelocityBased

A RigidBodyType::KinematicVelocityBased body cannot be affected by any external forces but can be controlled by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies.

One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.

Implementations

impl RigidBodyType[src]

pub fn is_static(self) -> bool[src]

Is this rigid-body static (i.e. cannot move)?

pub fn is_dynamic(self) -> bool[src]

Is this rigid-body dynamic (i.e. can move and be affected by forces)?

pub fn is_kinematic(self) -> bool[src]

Is this rigid-body kinematic (i.e. can move but is unaffected by forces)?

Trait Implementations

impl Clone for RigidBodyType[src]

pub fn clone(&self) -> RigidBodyType[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<'a, 'b, 'c> ComponentSet<RigidBodyType> for RigidBodyComponentsSet<'a, 'b, 'c>[src]

fn size_hint(&self) -> usize[src]

The estimated number of elements in this set. Read more

fn for_each(&self, f: impl FnMut(Index, &RigidBodyType))[src]

Iterate through all the elements on this set.

fn index(&self, handle: Index) -> &T[src]

Get the element associated to the given handle.

impl<'a, 'b, 'c> ComponentSetOption<RigidBodyType> for RigidBodyComponentsSet<'a, 'b, 'c>[src]

fn get(&self, handle: Index) -> Option<&RigidBodyType>[src]

Get the element associated to the given handle, if there is one.

impl Debug for RigidBodyType[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter. Read more

impl PartialEq<RigidBodyType> for RigidBodyType[src]

pub fn eq(&self, other: &RigidBodyType) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests for !=.

impl Copy for RigidBodyType[src]

impl Eq for RigidBodyType[src]

impl StructuralEq for RigidBodyType[src]

impl StructuralPartialEq for RigidBodyType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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Performs the conversion.

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pub fn inlined_clone(&self) -> T[src]

Performance hack: Clone doesn’t get inlined for Copy types in debug mode, so make it inline anyway.

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

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type Error = Infallible

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