Struct bevy_prototype_debug_lines::shapes::DebugShapes
source · pub struct DebugShapes {
pub shapes: Vec<Shape>,
}
Expand description
Bevy resource providing facilities to draw shapes.
Usage
use bevy::prelude::*;
use bevy_prototype_debug_lines::*;
// Draws a red cuboid (box) rotating around X.
fn some_system(time: Res<Time>, mut shapes: ResMut<DebugShapes>) {
let seconds = time.elapsed_seconds();
shapes
.cuboid()
.rotation(Quat::from_axis_angle(
Vec3::X,
seconds * std::f32::consts::FRAC_PI_4,
))
.color(Color::RED);
}
Fields§
§shapes: Vec<Shape>
Implementations§
source§impl DebugShapes
impl DebugShapes
sourcepub fn add<S>(&mut self, shape: S) -> ShapeHandle<'_, S>where
S: Into<Shape>,
pub fn add<S>(&mut self, shape: S) -> ShapeHandle<'_, S>where S: Into<Shape>,
Add a generic shape to be drawn and return a handle to it.
sourcepub fn circle(&mut self) -> ShapeHandle<'_, Circle>
pub fn circle(&mut self) -> ShapeHandle<'_, Circle>
Adds a Circle
shape.
See ShapeHandle
impl on Circle
for more shape properties.
Short for DebugShapes::add
.
sourcepub fn cuboid(&mut self) -> ShapeHandle<'_, Cuboid>
pub fn cuboid(&mut self) -> ShapeHandle<'_, Cuboid>
Adds a Cuboid
shape.
See ShapeHandle
impl on Cuboid
for more shape properties.
Short for DebugShapes::add
.
sourcepub fn line(&mut self) -> ShapeHandle<'_, Line>
pub fn line(&mut self) -> ShapeHandle<'_, Line>
Adds a Line
shape.
See ShapeHandle
impl on Line
for more shape properties.
Short for DebugShapes::add
.
sourcepub fn sphere(&mut self) -> ShapeHandle<'_, Sphere>
pub fn sphere(&mut self) -> ShapeHandle<'_, Sphere>
Adds a Sphere
shape.
See ShapeHandle
impl on Sphere
for more shape properties.
Short for DebugShapes::add
.s
sourcepub fn rect(&mut self) -> ShapeHandle<'_, Rect>
pub fn rect(&mut self) -> ShapeHandle<'_, Rect>
Adds a Rect
shape.
See ShapeHandle
impl on Rect
for more shape properties.
Short for DebugShapes::add
.s
Trait Implementations§
source§impl Default for DebugShapes
impl Default for DebugShapes
source§fn default() -> DebugShapes
fn default() -> DebugShapes
Returns the “default value” for a type. Read more
impl Resource for DebugShapeswhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for DebugShapes
impl Send for DebugShapes
impl Sync for DebugShapes
impl Unpin for DebugShapes
impl UnwindSafe for DebugShapes
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]