Function bevy_pbr::prepare_skinned_meshes
source · pub fn prepare_skinned_meshes(
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
skinned_mesh_uniform: ResMut<'_, SkinnedMeshUniform>
)
pub fn prepare_skinned_meshes(
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
skinned_mesh_uniform: ResMut<'_, SkinnedMeshUniform>
)